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Eliminate Design
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Published on Nov 18, 2015
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PRESENTATION OUTLINE
1.
eliminate design
draft BY PER AXBOM FOR #UXLX 2013
Photo by
angeloangelo
2.
Happiness
Meaning, flow & pleasure
Photo by
fatboyke (Luc)
3.
altavista
how many remember it?
Photo by
herzogbr
4.
STRING as interface
Calm Technology
Photo by
milena mihaylova
5.
obstacles
anything between me and my goal
Photo by
adamhenning
6.
maze
DESIGN IS Creating OBSTACLEs
Photo by
vgm8383
7.
Untitled Slide
8.
How fast?
how painful is this to find out?
Photo by
Garret Voight
9.
at a GLANCE
all important information in seconds
Photo by
Christal1
10.
usability testing
NEVER A NATURAL ENVIRONMENT
Photo by
l-i-n-k
11.
everyday life
stress, love, laughing, crying, boredom, hunger
Photo by
wili_hybrid
12.
wireframes
when THE TOOL PRECEDES THE SOLUTION
Photo by
baldiri
13.
ux
when do we hand over THE EXPERIENCE?
Photo by
francisrowland
14.
THE right PROBLEM?
ARE YOU SURE YOU'RE SOLVING
Photo by
godzillante|photochopper
15.
Untitled Slide
16.
netflix
OVERLY CITED single-task EXAMPLE
Photo by
stevegarfield
17.
Task overflow
more tasks means more obstacles
Photo by
avlxyz
18.
between time
time between interactions is the best
Photo by
Emmanuel Frezzotti
19.
indicators
show me what I need to feel at ease
Photo by
Matt Biddulph
20.
butch up
TAKE COMMAND Over THE USER'S HAPPINESS
Photo by
StooMathiesen
21.
focus
identify the task that will solve the problem
Photo by
dsevilla
22.
the task is the channel
don't add the task to the device, add the device to the task
Photo by
onkel_wart (thomas lieser)
23.
Eliminate
remove obstacles
Photo by
Rhys Asplundh
24.
look around
sometimes string is all you need
Photo by
chefranden
25.
Thank you
Follow @axbom on twitter
Photo by
Memories_keepers (changed)
Per Axbom
http://axbom.se
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