Libraries in the Machine

Published on May 08, 2017

As VR, AR, and MR technologies evolve rapidly, what implications does it hold for the library field? How will librarians and libraries develop in a world where data and physical spaces begin to merge? We will take a look at current developments, like Google, Cardboard, linked data, 3D printing, and other innovations that can affect how we think of libraries in the future.

PRESENTATION OUTLINE

Libraries in the Machine

Libraries in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality

Overview

  • What is Extended Reality (VR, AR, MR)?
  • Libraries, Librarians, and XR
  • Future of XR and Librar*
  • Discussion
Photo by marten vaher

Extended Reality

Virtual, Augmented, Mixed
Photo by aecrantotal

Virtual reality

Google VR

Google Cardboard and Daydream

VR HEadsets

Oculus Rift, HTC Vive,Samsung VR , Playstation VR, etc...
Photo by AstroSamantha

Augmented Reality

Photo by turkletom

Games

Pokemon GO
Photo by docpop

AR Applications

  • Input interfaces
  • Virtual Objects in Physical Space
  • Visualizations

Mixed Reality

Untitled Slide

Libraries

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Click to Edit

Extending space beyond the physical

Access to new types of media

Photo by Zebra Pares

Simulation and Collaboration Space

Librarians

New ways to interact with information

Photo by NYC Media Lab

Content Curators

Photo by Lance Shields

Rethink Information Retrieval

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Rethink Preservation

Future of XR and the Librar*

Photo by Clauz Jardim

Internet of Things (IoT)

Photo by adafruit

Linked (Preferably Open) Data

Photo by manoellemos

Machine Learning & A.I.

Photo by @YannGarPhoto

Discussion

Questions and Comments?
Photo by weesen