Draw My Life: Creative Reflection through Stick Figure Storytelling

Garnering millions of Youtube views, Draw My Life videos and their related conversations exemplify the participatory content creation and sharing that today’s learners seek out and enjoy. Draw My Life videos employ flip-book style videos or fast-motion video apps, typically on mobile devices, to capture narration and stick figure sketching of important life moments. With seemingly simple drawings, individuals use this forum to explore meaningful events, turning points, and lessons learned, in compelling, insightful, and sometimes very personal digital stories.

The purpose of this session is to introduce participants to the engaging and adaptable “Draw My Life” video as a form of storytelling. Further, attendees will identify and discuss the literacies that these stories require and foster, including technology and storytelling skills and dispositions of self-reflection and metacognition.


Draw My Life

Creative Reflection through Stick Figure Storytelling
Photo by marcopolis


Session for Interaction & Engagement - March 26, 2015

On the Drawing Board

  • Introduction & Community Building
  • DRAW MY LIFE examples
  • CREATE: concept development, storyboarding, drawing, digital capture
  • COLLABORATE: formative feedback & editing support in small groups
  • CELEBRATE: concluding reflections & sharing
Photo by Enokson

community building (and sketching warm-up!)

what is one idea or observation about DML? what is one question you have?

Untitled Slide

"Information literacy has progressed from the simple definition of using reference resources to find information. Multiple literacies, including digital, visual textual, and technological, have now joined information literacy as critical skills for this century."
(AASL Common Beliefs)

AASL Standards for the 21st-Century Learner (includes the Common Beliefs)
Photo by hdes.copeland

radical change: interactivity, connectivity, access

Dresang, Eliza T. Radical Change: Books for Youth in a Digital Age. New York: The H. W. Wilson Company, 1999.
Photo by LaPrimaDonna

"playing the text"
(Mackey 2007)

Mackey, Margaret. Literacies Across Media: Playing the Text. Second. New York: Routledge, 2007.
Photo by VinothChandar

Mackey: "playing is a word that makes much more room for the agency and energy of performers"

Mackey, Margaret. Literacies Across Media: Playing the Text. Second. New York: Routledge, 2007.

Draw My Life is a form of multimodal,
metacognitive, participatory content creation and storytelling, relevant for those who study & teach information and digital learning

Photo by Philippe Put

CREATE: Let's Draw!

Draw your LIFE

  • try a few drawings: you. you at school or work. you doing something you enjoy.
  • choose a focused timeframe to draw today.
  • map, sketch, or list important moments.
  • draw 4-5 scenes for your story.
  • narrate your drawings.
  • if you choose, film & record.

how to digitize

  • Flip book-style on paper. Still photos or video.
  • OR: video white board. fast-forward. narrate.
  • OR: Draw My Life iPad app
  • OR: Vine, VoiceThread, other video editing apps

Photo by Enthuan


desktop or app ($4.99 for app)


Can you envision DRAW MY LIFE in your work? How might we retain the integrity and appeal?

COLLABORATE: share & edit

Photo by ell brown


Thank you.


Rebecca Morris

Haiku Deck Pro User