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Backward Design

Published on Nov 21, 2015

Understanding by Design | Backward Design

PRESENTATION OUTLINE

Backward Design

Investigating An Instructional Design Model 

Touching on "GOOD DESIGN"

  • What encompasses good design? 
  • Good design is comprised of...   
  • Curriculum, assessment, & instruction
  • Focuses on developing & deepening understanding of important ideas 
  • (G. P. Wiggins & J. McTighe, 2005)

BACKWARD DESIGN

  • 3 stages of UbD  | Backward Design |
  • Stage 1. Identify Desired Results 
  • Stage 2. Determine Acceptable Evidence
  • Stage 3. Plan Learning Experiences & Instruction
  • UbD can also be thought of in terms of "purposeful task analysis"

BACKWARD DESIGN

  • Stage 1. Identify Desired Learning Outcomes
  • What do we want students to know, understand, & be able to do?
  • What are the learning intentions? Objectives? Goals?

BACKWARD DESIGN

  • Stage 2. Determine Acceptable Evidence
  • Has the student thus achieved the desired learning objectives?
  • What questions & tasks will provide evidence of achievement? 
  • Are there students who have not yet succeeded in the intended learning?
  • What is the criteria or plan of action for attaining success?

BACKWARD DESIGN

  • Stage 3. Plan Learning Experiences & Instruction
  • What instructional activities will ensure success for students?
  • Which tasks clearly provide evidence of the intended learning objectives?

PURPOSE & INTENT

  • Backward Design puts intent focus on learning outcomes  
  • The 3 stages are an iterative process, not a linear progression 
  • Each stage leads into the revisions & improvement of the others 
  • Use this framework, list learning objectives, & provide evidence

AUDIENCE

  • How can desired results be achieved with our targeted audience?
  • Create engaging learning experiences so students consider BIG IDEAS 
  • Focus on students  interests, developmental levels, & previous knowledge
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TEMPLATE & FEATURES OF MODEL

  • S1. Established Goals, Understandings/ Essential ?s
  • S2. Performance Tasks/ Other Evidence
  • S3. Learning Activities
  • (G. P. Wiggins & J. McTighe, 2005) 

APPLICATION OF BACKWARD DESIGN

  • Sequence the teaching & learning experiences to...
  • Equip students to engage with, develop, & demonstrate understanding
  • Create key teaching & learning activities in a sequenced order 
  • Highlight the specific learning goals of the unit or curriculum
  • (G. P. Wiggins & J. McTighe, 2005)

BENEFITS

  • Gain clarity on proposed goals
  • Craft an innate understanding
  • "Think like an Assessor"
  • Encourages educators & curriculum planners/ designers to...
  • Recognize understanding through ability to perform flexibly
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CHALLENGES

  • More content > available time = must make calculated choices & prioritize 
  • Focusing on activity oriented planning, "hands-on without being minds-on" 
  • Planning for coverage & concentrating on teaching the content
  • Time consuming
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SOURCES & REFERENCES

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