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BATTLETECH Complete Guide & Campaign Walkthrough w/ Gameplay Mechanics and Tips (Iron Man Mode) :

          Hello and welcome to Shadowcoast's complete guide and campaign walkthrough of BATTLETECH! Each section will cover various subjects and later sections will provide links to my complete campaign should you ever feel the need to watch endless hours of BATTLETECH.Battletech Blackjack Upgrade Télécharger,Battletech Blackjack Upgrade Free Download.

Please note: I'm running through this campaign in a self-imposed iron man mode. If we lose a Mech or a Mechwarrior... they're gone for good.

Section 1: General Gameplay Mechanics and Tips for Success

Section 2: Talent Trees and Managing your Mechwarriors

Section 3: Pre-Deployment: Tips on how to setup your lance

Section 4: Best Salvage Strategies

Section 5: Main Story Line [SPOILERS] - Up to Priority Mission Extraction

Section 6: Where to find certain Mechs and Mechwarriors

Section 7: Procedural (continuously generated) missions - broken out by mission type (WIP)

Section 8: Achievements and Commentary (WIP)

Also, appreciate a thumbs up and a favorite if you find the content helpful!

Note: Guide is a work in progress. Please post comments and help me make it better. I know YouTube videos might not be preferred so I try to combine high level commentary as well as the video with all the details so you can see outcomes and how things work.

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BattleTech Minimum System Requirements :

OS: Windows 7 64-bit CPU: Intel Core i3-3210 3.2GHz or AMD FX-4300 3.8 GHz RAM: 8 GB System Memory GPU RAM: 2 GB Video Memory GPU: GeForce GTX 660 or Radeon HD 7850 HDD: 25GB Available Hard Drive Space API: DirectX 11

BattleTech Recommended System Requirements :

OS: Windows 7 64-bit CPU: Intel Core i5-3450 3.1 GHz or AMD FX-6300 3.5 GHz RAM: 16 GB System Memory GPU RAM: 2 GB Video Memory GPU: GeForce GTX 950 or Radeon HD 7950 HDD: 60GB Available Hard Drive Space API: DirectX 11

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General Gameplay Mechanics and Tips for Success :

The initial missions in BATTLETECH start off easy but become extremely difficult as you progress your primary campaign.

Here are a list of key concepts reviewed in the video in greater detail you should always remember as you play through:

1) Movement: keep moving to build Evasion Chevrons (EC's) in order to reduce probability of enemy fire from hitting you.

2) Cover: utilize cover such as forest or ridges and mountains to reduce damage and block enemy fire.

3) Moral: actively use your two moral moves (Precision Shot and Vigilance) and be sure to see who has moral boosts (High Spirited - blue symbol in top left Mechwarrior pane) which lowers the cost of these moves from 25 down to 10 moral.

Precision shot allows you to call/target a specific part of an enemy mech and increases your chance to hit.

Vigilance allows you to fire and gain guarded (50% reduction in damage). It also reduces stability damage.

4) Terrain: be sure to review terrain to make sure you have elevation advantages.

5) Talents: be sure to use talents/pilot abilities as you level up (ie. sensor lock which reveals enemies out of visual range and reduces two EC's on the enemy).

Hope you enjoy the video for additional details where I review armor and positioning and other key concepts.

Talent Trees and Managing your Mechwarriors BATTLETECH goes well beyond XCOM in so many ways, one of which is the combination of customizing individual mechs as well as Mechwarriros. The talents and the way you build your talent trees on your Mechwarrios will make or break certain missions.

This section will be devoted on reviewing each skill tree and outline the benefits of each. I'll also provide my views on how to effectively manage your Mechwarriors and what variety of skills you'll want to be bringing into the battlefield.

Gunnery: Each point provides additional base hit chances )+2.5% base weapon hit) and impacts the focus of your weapons spread. Low gunnery means your weapons will hit all over the opposing Mech while high gunnery increases your chances your weapons all hit the same spot (ie. when using a Precision Strike higher gunnery means each of your weapons is more likely to hit the designated spot).

Talent 1: Multishot - allows you to pick multiple targets and assign weapons between the targets. Extremely useful if you only need 1-2 hits to finish off an enemy and want to focus the rest of your weapons on another enemy.

Tip: I heavily utilize multishot, espeically when I know I only need to do a little damage to an enemy to finish him/her off or if I want to remove an Evasion Chevron (EC) from another enemy (I'd send 1 weapon like a medium laser to the other enemy to remove an EC).

Tip: Level gunnery up to 4 for all Mechwarriors early on and to 5 after you've picked your first two specialties. You'll want decent gunnery for later missions (3 Skull+) to ensure precision strikes hit where they're supposed to hit (good way to focus fire off legs).

Talent 2: Breaching Shot -one of your weapons ignores Cover and Guarded on target enemy. This is a powerful passive ability that allows you to do consistent damage against enemies. During higher level missions (3+ skulls/Atlas mission, you will fight Heavy and Assault Mechs which will guard reducing your damage).

Tip: Make sure your Mechwarrior with Breaching Shot is in a Mech with a heavy damage dealing weapon like a Large Laser or AC 10 or 20. When you max out your heat, fire your highest damage dealing weapon to ensure it receives the passive breaching shot talent bonus.

Piloting: Each point provides various benefits as you progress through this tree. These include additional maximum Evasive Charges (EC's) you can generate, increased melee damage, additional unsteady threshold and additional distance you can sprint.

Talent 1: Evasive Movement - a passive attribute that allows you to generate an additional EC from movement actions (up to the maximum). Very important skill to have as you will always have at least 2 EC's assuming you move far enough to earn 1!

Talent 2: Ace Pilot - a passive ability that allows the Mechwarrior to move after shooting (assuming you have not moved yet). Again integral in the event you aren't able to leg or finish off that Mech. Great for scouts who can fire then run away.

Guts: Each point in Guts provides various benefits ranging from +health (increases the number of injuries your Mechwarrior can incur) to +overheat threshold (you can fire more weapons and take on more heat) to reductions in recoil penalties.

Talent 1: Bulwark - a passive attribute that allows you to gain Guarded (50% damage reduction) when remaining stationary (aka not moving at all). Great for tanks who are out in front and might be legged or for snipers who want to sit in that ideal spot and rain down on the enemy.

Talent 2: Juggernaut - a passive attribute that allows successful melee attacks to knock back the targeted enemy 1 Initiative Phase. Great to have on your front line brawlers who are running hot. Hit the enemy moving it back a phase then alpha once you've cooled off a bit before they can move again!

Tactics: Each point provides various benefits ranging from reduction in indirect fire penalties to decrease minimum range to called shot bonuses increasing your called shot % chance of hitting a certain part of the enemy Mech.

Talent 1: Sensor Lock - an action (you can sensor lock or attack, not both) that reveals a target within sensor range and removes two of it's EC's. This is a MUST HAVE skill on one of your Mechwarriors during any engagement. It allows you to revel incoming enemies and rain down Long Range Missiles (assuming you have some) before the enemy can get into range to hit you.

Talent 2: Master Tactician - this passive attribute increases the Mechwarrior's initiative by 1 and removes one bar of stability damage when Reserving. This is a key talent to have later in the game once you have Heavy and Assault Mechs. It allows you to use these Mechs 1 phase earlier increasing your damage output. Great to have on heavy and assault Mechs as well as Scouts who can get in and out quicker.

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