Copy of Digital Game-Based Learning

Digital Game Based learning

PRESENTATION OUTLINE

The Effects of DGBL on the Mathematics Achievement
Proposal
Bowie State University
Kathryn Procope
EDAD 900
Dr. Sean Coleman

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Background

  • African American students have not demonstrated consistent or significant gains in mathematics achievement compared to other ethnic groups

NAEP % of Students at or above Proficient Level in Mathematics - 2013

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Untitled Slide

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Statistics on Who is Playing Video Games based on Pew Research

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What is

digital game based learning?
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What is Digital Game-Based Learning (DGBL)?

  • DGBL encourages the learner to seek additional material on the subject outside game play or requires outside research to play the game better.

What is Digital Game-Based Learning (DGBL)?

  • Encompasses defined learning objectives are achieved through digital game play
  • DGBL contains an instructional design methodology that requires the player to absorb, do, connect/apply the content
  • DGBL provides experiential learning experiences
  • DGBL provides feedback and assessment

Purpose

1. Evaluate the effect of digital game based learning on the mathematics achievement of African American 9th grade students

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Research Questions
1. What effect does DGBL have on the mathematics achievement of African American 9th grade students?
2. What effect does DGBL have on the mathematics achievement of female/male African American 9th Grade Students?
3. What effect does DGBL have on the disposition towards mathematics of African American 9th grade students?

Sample

  • Population: Small urban high school in Washington DC - enrollment 900 students grades 9 - 12. Demographic 99.9% African American, .1% Hispanic/Latino
  • Sample: Two 9th grade Algebra classes with 32 students each
  • Classes may be inclusion classes with a combination of general education and special education students
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Instrumentation

  • Survey to measure motivation and disposition towards mathematics - ARCS-Bases Measure of Motivation
  • Digital Game used is called Lure of the Labyrinth
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Lure of the Labyrinth

  • Players must find their missing pets
  • Players are dropped into a strange world where they must prevent monsters from dominating and solve puzzles using their understanding of mathematics concepts
  • Points and coins are earned as students move towards retrieving their pets
  • http:/labyrinth.thinkport.org

Design

  • Quasi-experimental
  • Control group - direct instruction only
  • Treatment group - DGBL with direct instruction
  • Pre test to both groups
  • Post test to both groups
  • Teacher training prior to implementing the study
  • Multiple Regression Analysis
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References

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