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Slide Notes

2015 K-12 GLOBAL EDUCATION SYMPOSIUM
FROM LOCAL TO GLOBAL:
EXPLORING ENVIRONMENTAL SUSTAINABILITY
October 21 – 22, 2015

http://worldview.unc.edu/our-programs/2015-k-12-global-education-symposium/

Exploring the Environment through Digital Storytelling

2015 K-12 GLOBAL EDUCATION SYMPOSIUM FROM LOCAL TO GLOBAL: EXPLORING ENVIRONMENTAL SUSTAINABILITY William and Ida Friday Center, Chapel Hill, NC October 21, 2015

Exploring the Environment through Digital Storytelling

Today’s K-12 digital storytelling encompasses a range of tools, formats, and contexts for learning. At one time, digital storytelling was seen mostly as montages of images and videos set to music and narration. Although today’s classroom and school library applications still include this form, students, teachers, and school librarians can now use an array of approaches to tell digital stories, including via tweets, Vine videos, single-image stories, and “Draw My Life” whiteboard narratives. Through storytelling contexts from science content to poetry and self-reflection, digital storytelling fosters creativity, collaboration, digital literacy, and critical thinking, and aligns with cross-curricular learning objectives. In this session, participants will have the opportunity to practice some apps for integrating digital storytelling into environmental topics. Having a laptop, tablet, or smart phone is encouraged but not required.

PRESENTATION OUTLINE

Exploring the Environment through Digital Storytelling

2015 K-12 GLOBAL EDUCATION SYMPOSIUM
FROM LOCAL TO GLOBAL:
EXPLORING ENVIRONMENTAL SUSTAINABILITY
October 21 – 22, 2015

http://worldview.unc.edu/our-programs/2015-k-12-global-education-symposium/

K-12 GLOBAL EDUCATION SYMPOSIUM
FROM LOCAL TO GLOBAL: EXPLORING ENVIRONMENTAL SUSTAINABILITY
Rebecca J. Morris, Ph.D.
University of North Carolina at Greensboro

2015 K-12 GLOBAL EDUCATION SYMPOSIUM
FROM LOCAL TO GLOBAL:
EXPLORING ENVIRONMENTAL SUSTAINABILITY
October 21 – 22, 2015

http://worldview.unc.edu/our-programs/2015-k-12-global-education-symposium/

#Local2Global
@UNCWorldView
@rebeccajm87

event hashtag: #Local2Global

World View on Twitter:
@UNCWorldView

Rebecca Morris on Twitter:
@rebeccajm87

activities

  • Introduction
  • Digital storytelling context
  • K-12 examples
  • Sandbox
  • Sharing & conclusion
Photo by krossbow

“Are there rules about digital storytelling? Perhaps one: story without digital works, but digital without story doesn’t.”

Ohler, Jason. Digital Storytelling in the Classroom: New Media Pathways to Literacy. Thousand Oaks, CA: Corwin Press, 2008: xviii.

Ohler, Jason. Digital Storytelling in the Classroom: New Media Pathways to Literacy. Thousand Oaks, CA: Corwin Press, 2008: xviii.

http://www.jasonohler.com/storytelling/indexWIX.cfm

Storytelling “combines sequence with meaning and engagement.”


Alexander, Bryan. The New Digital Storytelling: Creating Narratives with New Media. Santa Barbara , CA: Praeger, 2011.

my graduate students add INTENTION and DIGITAL CONTENT: "digital storytelling combines sequenced digital content with meaning, intention, and engagement.”

Untitled Slide

"Information literacy has progressed from the simple definition of using reference resources to find information. Multiple literacies, including digital, visual textual, and technological, have now joined information literacy as critical skills for this century."
(AASL Common Beliefs)

AASL Standards for the 21st-Century Learner (includes the Common Beliefs)
http://www.ala.org/aasl/sites/ala.org.aasl/files/content/guidelinesandstand...
Photo by hdes.copeland

Digital Storytelling in K-12

  • Varied formats of digital storytelling support curriculum and multiple literacies
  • Affords wide range of student learning outcomes

Learning outcomes

  • Supports learning styles of digital natives (Morgan, 2014; Dreon, Kerper, & Landis, 2011)
  • Supports reluctant readers; ELL students; gifted students (Malin, 2010; Kieler, 2010)
  • Improved learning (Hung, Hwang, & Huang, 2012)
  • Promotes multiculturalism (Condy, Chigona, Gachago, Ivala, & Chigona, 2012; Honeyford, 2013)

radical change: interactivity, connectivity, access
(Dresang)

Dresang, Eliza T. Radical Change: Books for Youth in a Digital Age. New York: The H. W. Wilson Company, 1999.
Photo by LaPrimaDonna

"playing the text"
(Mackey 2007)

Mackey, Margaret. Literacies Across Media: Playing the Text. Second. New York: Routledge, 2007.
Photo by VinothChandar

Mackey: "playing is a word that makes much more room for the agency and energy of performers"

Mackey, Margaret. Literacies Across Media: Playing the Text. Second. New York: Routledge, 2007.

ThingLink:
narrate places or events, like schoolyard habitat or farmer's market

Photo by USDAgov

Vine:
reflect on service project or field trip; record Draw My Life; share brief personal narratives

Rebecca's sample: https://vine.co/u/1192215892449267712

Vine (smart phone or tablet): https://vine.co/

Nursery rhyme and fairy tale Vines: https://vine.co/u/1072452110437838848
Photo by Clover_1

Adobe Voice:
sequence science cycles or processes with photos or drawings

Photo by tinkiak

VoiceThread:
create single-image story with a poem

Photo by WarzauWynn

Twitter or Facebook:
track and reflect on learning activities or events; construct a persona of a notable historical figure

Let's TRY IT!

APPS TO TRY

  • ThingLink: touch-able image
  • Adobe Voice or VoiceThread: sequencing, single-image story
  • Vine: Draw My Life, self-reflections
Photo by Enthuan

What app(s) did you try? What ideas do you have? What will you share at school?

Photo by lecates

Rebecca Morris

Haiku Deck Pro User