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GAMIFICATION & GAME BASED LEARNING

Published on Nov 20, 2015

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PRESENTATION OUTLINE

GAMIFICATION & GAME BASED LEARNING

QUESTS, COLLABORATION, & ROLE PLAYING

MMORPG & Serious Gaming: Features

  • 3D, graphics, audio rich, detailed stories
  • Interact with others  + join guild/clans
  • Move within virtual environment
  • Quest-based
  • Gain items and/or status
Photo by Jesse757

before we begin...download runescape

  • Go to: http://www.runescape.com/
  • Click on “Play Free Now”
  • Click on “Download Runescape”
  • Click Run & then Complete Download
  •  Desktop Icon, Create New Account, Play!
Photo by jaci XIII

Games & Higher Ed

  • Gamers average age: 30
  • Gamers over 18: 68%

Games in higher ed

  • Tasks become stimulating challenges
  • Students who show dedication & efficiency are rewarded
  • instinctive leadership skills become apprent
  • help stimulate dopamine production

How are games used in Higher ed?

  • used as tools to help evoke change (Jane McGonigal)
  • virtual simulations of real situations (concepts applied)

Games in the Curriculum

  • Incorporate game mechanics in curriculum
  • Supplement curriculum with games
  • Have students produce games
Photo by MDMA.

MMORPG: Educational Value I

  • appeals to multiple senses / multiple intelligences
  • Experience environments linked to study area
  • Exploration or roles & identities
  • Communication skills, social interaction, collaboration 
  • Failure part of learning

MMORPG: EDUCATIONAL VALUE II

  • Challenging & Improvement (ZPD)
  • Increased motivation and agency
  • Reward & recognition (social, psychological, virtual)
  • Think like scientists 
  • Tasks adapted to individual skill levels
Photo by Joybot

MMORPG produce Lifelong Skills

  • Strategic and critical thinking
  • Goal setting & planning
  • Resource management
  • Decision making & problem solving
  • Multi-Modal literacy 

Can video games make you smarter?

Photo by illuminaut

Example Games

Why would I use them in my class?
Photo by nickj365

World of warcraft I

  • Guilds, Community & Collaboration
  • Missions & Quests
  • Identity Construction
  • Social Learning & Global Scale Interaction
  • In-game Currency
Photo by incanus

Wow characters talking about educational value

Photo by eddiejdf

wow integrated in the curriculum?

  • “Warcraft: Culture, Gender and Identity”
  • Citizenship, language, technology
  • Gender, stereotypes, subjective culture
  • Personal & group identity
  • WOW as the class environment

Urgent Evoke

  • Missions based on real world issues
  • Objectives: LEARN, ACT, IMAGINE
  • Document mission completion online
  • Example: save someone who's hungry
Photo by Avant Game

Civilization:Educational?

  • can introduce concepts and tie together periods in history
  • partake in social & economic processes
  • global perspective & hypothetical history
  • history as product of changing, interrelated forces

Moonbase Alpha I

  • NASA establishes settlement on Moon
  • hit by meteorite 
  • role of astronaut
  • limited time to repair equipment

Moonbase Alpha II

  • virtually experience lunar landscape
  • use NASA technology
  • exploration training to prepare for mission
  • collaboration & efficiently using resources  

Critical Mass or Chemistry: The Game I

  • Purdue University
  • underground lab - beneficial product
  • robots took over - dangerous product
  • help scientists & save planet
Photo by skycaptaintwo

Goals of Critical Mass/Chemistry: The Game

  • lower anxiety around subject 
  • empower students 
  • assess concepts that need to be reviewed
  • generate excitement
  • learn chem/science can be wielded for good or evil
Photo by rvcroffi

YOUR TURN TO PLAY!

Photo by Stéfan

Let’s START Playing! --> instruction recap:

  • Go to: http://www.runescape.com/
  • Click on “Play Free Now”
  • Click on “Download Runescape”
  • Click Run & then Complete Download
  •  Desktop Icon, Create New Account, Play!

Your Challenges

  • Create your character
  • Discover your character’s abilities / Determine your purpose
  • Learn how to navigate through the land
  • Geographically orient yourself
  • Talk to other characters

YOUR PROCESS

  • Was it intuitive to begin playing?
  • Do you know what you are doing?
  • What are the challenges for you?
  • What did you pick up easily? What was difficult? 
  • How can you teach yourself how to play?

DISCUSSION AND REFLECTION

  • What are your impressions?
  • Do you believe there is value in gaming?
  • What are the connections between game & instructional design?
  • How would you integrate MMORPG in your class?

brainstorm & try: game integration in the classroom

  • STEP ONE: Examine course objectives
  • STEP TWO: Play and explore games
  • STEP THREE: Think about the logistics and access.
  • STEP FOUR: What type of learning task will the game be?
  • STEP FIVE: Align the learning task with course objectives.

thank you / references available on the course wiki

By: Mike Ritter, Alisa Rosenbloom & Stephanie Scognamiglio
Photo by garryknight