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Slide Notes

DownloadGo Live

Mastermind

Published on Dec 02, 2016

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PRESENTATION OUTLINE

MASTERMIND

By: Noah, James, Marina, Melvin

Object of the game:
Be smarter and more logical than your opponent!!!

Choose who will be the Codemaker and who will be the Codebreaker.

How to play: The code maker secretly makes a code, and then covers it with the code shield.

The code breaker puts four random pegs in the row closest to the code maker. This will be a staring off guess.

The white is in line with the white so there would be a red peg.

And the green is on the board but is not in line with the code maker's green. So you would put a white peg in the four small peg section.

This is what it is supposed to look like. Don't put them in any particular order though

Continue to repeat that process until you solve.

WHEN YOU SOLVE

THERE SHOULD BE FOUR RED PEGS

HOW TO SCORE

  • For every attempt to solve, the code maker gets a point
  • If the code breaker took ten turns then the code maker would get 11 points
  • If the code maker makes a mistake in putting the small pegs in then the code breaker gets 3 points

FIRST PERSON TO 30 PTS WINS!

THANKS FOR WATCHING!