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Slide Notes

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No Girls Allowed

Published on Mar 25, 2016

Visual Rhetoric Final Presentation Lucy Barnett Action Oriented Female Comic Characters Created by a Woman

PRESENTATION OUTLINE

No Girls Allowed

Action-Based Comic Women Reinvented
Photo by JD Hancock

History

  • Women have 100+ years experience in comics illustration and creation, but were blackballed from less gender traditional titles, and after industry decline in the 1950s, were no longer employed
  • Early comics created or drawn by women were incredibly popular, and the artists received acclaim until they ventured into action-oriented storylines in the 1940s; backlash ensued.
  • In order to be published, women went underground, and started to self-publish, 1960s forward.
Photo by Chung-Cha

Key Areas of Examination

  • Character name
  • Costume
  • Pose
  • Composition
Photo by Chung-Cha

Character Name

  • Names are often overly feminized and appearance-based (Ms. Marvel, Lady Hulk etc.)
  • Emphasizes character's need to be seen, rather than what she can do

Costume

  • Traditionally costumes are not functional and are designed to attract gaze
  • Female characters are there to be seen rather than to do
  • By maintaining figure emphasis, directs the viewer to the characters greatest assets (T and A)
Photo by MCAD Library

Pose

  • Female characters are frequently posed in recline, or as receptive figures
  • Lack of presence in form or expression illustrates their position as objects to be seen
Photo by Manuel W.

Composition

  • Female characters are often posed in recline or overpowered by antagonists
  • Female characters as titillation or arm candy for male main character
Photo by carianoff

Women by women: differences

  • No assets on display: figures are natural, unaltered and non-exploitative
  • Costumes are functional, designed around what the character does, not by how they look

Women by women: differences cont'd

  • Models were asked what they wanted to do, with no discussion on how they wanted to look (participant culture vs. objectification)
  • Characters posed showcasing their abilities, with antagonists present in frame
  • Characters are positive and happy, look like they enjoy kicking some ass, not fearful or apprehensive - confident.
Photo by JD Hancock

Women by women: differences cont'd

  • Names were chosen to indicate skill set and were designed to be gender neuter and not gratuitously feminized
  • Models chosen represent a variety of kinds of women, in terms of appearance, body type, and ethnicity.
  • Models remained untouched and un-enhanced
Photo by JD Hancock

Women by women: differences cont'd

  • Characters do not fit traditional modes of appearance, costume, ethnicity but are still engaging and cool
  • Choosing everyday people indicates that characters do not need to be cookie cutter copies to have appeal
  • These are women who are there to do, not just be seen.
Photo by JD Hancock

Les Femmes

(qui botter le cul)
Photo by JD Hancock

Squall

Ampere

Whittle

Knockout

Production Notes:

  • Whittle's sidekick indicates similarity between typical woman's Halloween costumes, and costume design for female superheroes (emphasis on looking vs. doing)
  • Searching Google for images of "skirt blowing in wind" shows disturbing trend of exploitation and objectification
  • Real people used to show action versus design is what creates an engaging, cool hero