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Assignment 3
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Published on Aug 14, 2021
ASSIGNMENT 3 ID CLASS AUG 2021
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PRESENTATION OUTLINE
1.
Assignment 3
Barb Hupe August 14, 2021
Photo by
Kelly Sikkema
2.
This is a Haiku Deck Presentation for online learning Aug. 14, '21
3.
Instructional Design is a systematic approach or a plan for crafting effective and efficient training solutions that meet on Line training goals and needs of a Company or Learner.
4.
These Plans are called ISD Models
Instructional Systems design models
Photo by
Visualogist
5.
Lesson Designs
are theories, strategies and tactics from Isd models to help develop the approaches
Photo by
Kelli Tungay
6.
this is so learners can acquire the knowledge, skills, experience and motivation needed to produce results for themselves and their company
7.
2 popular approaches to the design phase of ISD models
Photo by
Leo Reynolds
8.
2 popular approaches are addie and dick and carey model
Photo by
Leo Reynolds
9.
addie model
different procedural steps are:
analysis, design, development, implementation, evaluation
addie, first letter of each
most often used
Photo by
Aaron Burden
10.
Dick & Carey Model
building on addie
suggests creating assessments for learning objectives before designing and developing the instruction
Photo by
Kelli Tungay
11.
D&C Model
helps ensure alignment of learning objectives with success evals
Photo by
Kelli Tungay
12.
D&C Model
places increased emphasis on formative evaluation
that is early try outs \
you revise instruction at more steps
13.
companies may have their own uniquely customized
isd model that may combine many model concepts
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fisserman
14.
needs analysis
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zen
15.
to
determine workforce training nees
match solutions to audience context and content considerations
Photo by
zen
16.
the result: decide if learning is appropriate delivery system choice
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ASkaugset
17.
yes then proceed
Photo by
Joe Shlabotnik
18.
3 paths
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MrWoodnz
19.
1. programming (content)
Photo by
@Doug88888
20.
2. isd model (instructional program development)
Photo by
Leo Reynolds
21.
3. project management
(media, software, user interface tests, strategy)
Photo by
kevin dooley
22.
what will the design team look like ?
Photo by
Lance Grandahl
23.
paths interact - what are the checkpoints for evaluation?
Photo by
Ray Fragapane
24.
create a roadmap
training outcomes should be results oriented
ask what does the company/learner need and desire here
Photo by
Pigsaw
25.
learning
should result in staff information retention with observable performance for good corporate spending returns or
for students a positive experience
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v2osk
26.
design path:
what are the learning objectives?
content and interactions
Photo by
Taylor.McBride™
27.
define interactions students will experience
Photo by
Aaron Burden
28.
design modules/content with some
Photo by
Miguel Bruna
29.
validate content and interactions - evaluate the modules
Photo by
Sofiya Levchenko
30.
revise, test, revise, get ready the remaining content of course
Photo by
Joanna Kosinska
31.
program path: screen templates, and items to create functional prototype
Photo by
jared
32.
program one module and touch base with team, are design path goals met?
Photo by
Leo Reynolds
33.
test and tune
revise - build out website content and functions
Photo by
Veri Ivanova
34.
project Management Path: define scope, form development team & kick off project
Photo by
Rik van der Kroon
35.
schedule tasks, plan for implementation
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Estée Janssens
36.
conduct project evaluation, revise, monitor, manage
Photo by
billsoPHOTO
37.
milestones between id & Programing paths
they meet at required interactions
creating a prototype
after the 1st module is done
after the first module is validated
where templates are created
Photo by
Jeppe Hove Jensen
38.
design phase:
primary learning 3 phases
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jaudrius
39.
behaviourist, cognitive, constructivist
3 primary learning ways
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dierk schaefer
40.
behaviourist
what is observable learner behaviour and reinforcement
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jeffsmallwood
41.
input & practice followed by corrective or positive
reinforcement for example a try out process
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Neven Krcmarek
42.
good for fluency & automatic use of knowledge & skills
Photo by
Aaron Burden
43.
example teaching interpersonal skills related to confliect
resolution - repeated practice & feedback
Photo by
Neal.
44.
cognitive
what is happening to learners internally (clark 1999)
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kugel
45.
provide conditions that help learners acquire thinking
strategies to improve job performance
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rubyblossom.
46.
it focuses on how information is processed and stored and retrieved in the mind
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photophilde
47.
trainers best practices
answer what's in it for me for the learner
emphasise old knowledge as a base and build new on it - tie in
chunking - limit amount and organise info presented
demonstrate real life examples on how new info works when applied
practice - test - use
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rubyblossom.
48.
constructivist learning theory
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erwinsoo
49.
driscoll, 2000 ARTICLE SAID KNOWLEDGE IS CONSTRUCTED BY THE LEARNERS AS THEY ATTEMPT TO MAKE SENSE OF THEIR EXPERIENCES
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jvoves
50.
THE LEARNER ACTIVELY CONSTRUCTS A KNOWLEDGE
REPRESENTATION IN WORKING MEMORY
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magnusfranklin
51.
LEARNER IS SENSE MAKER
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delete08
52.
TEACHER/TRAINER
IS COGNITIVE GUIDE WHO PROVIDES GUIDEANCE & MODELING ON TASKS
Photo by
Kimberly Farmer
53.
DISCOVERY ORIENTED ACTIVITIES, MULTIPLE PERSPECTIVES & LEARNER DRIVEN KNOWLEDGE CREATION
Photo by
Joshua Earle
54.
TASKS SIMILAR TO REAL WORLD - THE AIM IS TO REFLECT ON REAL WORLD EXPERIENCES & TRANSFER NEW KNOWLEDGE TO THE JOB
Photo by
Darwin Vegher
55.
KNOWN AS SITUATED LEARNING, AUTHENTIC ACTIVITIES, COGNITIVE APPRENTICESHIP
Photo by
Elijah Hiett
56.
ALL HAVE REAL WORLD RELEVANCE, LEARNERS DEFINE TASKS & SUBTASKS TO COMPLETE ACTIVITIES OFTEN COLLABORATIVELY
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GuySie
57.
ADULT LEARNING THEORY
Photo by
Yuriy Kovalev
58.
PEDAGOGY - INSTRUCTOR MAKES ALL DECISIONS ABOUT WHAT, WHEN ETC WILL BE LEARNED
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Pattys-photos
59.
ANDRAGOGY - ADULTS LIFE EXPERIENCE AFFECT THE STRATEGIES TO FACILITATE LEARNING
Photo by
Pat Guiney
60.
USE BEST PRACTICES SUCH AS WHY THEY NEED TO KNOW, SELF CONCEPTS APPLY, USE PAST EXPERIENCES IN COMMON WITH GROUP TO BRING SENSE OF COMMUNITY
Photo by
Aleksandar Živković
61.
WHEN LEARNERS LACK EXPERIENCE OR SUBJECT KNOWLEDGE -
Photo by
Simon Welsh
62.
REALISTICALLY A MORE PEDAGOGICAL
APPROACH CAN BE USED AT FIRST
Photo by
rubyblossom.
63.
YOU CAN USE AN ECLECTIC APPROACH IF NEEDED AS SME
AND DESIGN TEAM MEMBERS INVOLVEMENT SUGGESTS IT
Photo by
Joanna Kosinska
64.
USE OCCUPATIONAL SECTOR KNOWLEDGE TO DRIVE BEST APPROACH TO ON LINE LEARNING COURSE DEVELOPMENT
Photo by
Luz Adriana Villa A.
65.
CRAFTING THE ON LINE EXPERIENCE IS JUST THAT - A CRAFT - USE OUT OF THE BOX IDEAS TO BE FRESH
Photo by
Jess Bailey
66.
USE A CONSISTANT LOOK OR FORMAT TO GIVE THE COURSE
PERSONALITY AND A PROFESSIONAL APPEARANCE
Photo by
Jess Bailey
67.
SELECT THE BEST PRACTICES IN THE JOB SECTOR FOR BEST RESULTS - TEST AND FEEDBACK HELP SUCCESS RATES
Photo by
Can Pac Swire
68.
KEEP GOOD NOTES AND BE READY TO REVISE WHEN NECESSARY
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jtbrennan
69.
THE END
BARB MILNE HUPE AUG. 14, 2021
Photo by
Pawel Czerwinski
70.
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