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Slide Notes

1 September 13th & 14th - Digital Kids Summit Topic: Propelling business & tapping into how t connect families through innovations and insights

Attending are industry leaders creating ground breaking products and inventing new engagement strategies, including Producers, Developers, Brand Managers, Content Creators, Researchers, Press, VCs and CEOs.

DKS Education Team

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PRESENTATION OUTLINE

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1 September 13th & 14th - Digital Kids Summit Topic: Propelling business & tapping into how t connect families through innovations and insights

Attending are industry leaders creating ground breaking products and inventing new engagement strategies, including Producers, Developers, Brand Managers, Content Creators, Researchers, Press, VCs and CEOs.

READY TO NETWORK

2 We are ready to spread the word about the extensive suite of Lipa apps currently being perfected and ready to reach the US market

JAYNE, BARRY OF STORYTOYS, JO 

3 Barry O’Neill from StoryToys
shares how he and his brother went from small Irish fairy-tale app developers into one of the industries most successful app dev's and publishers of original and licensed content (My Very Hungry Caterpillar, Batman Unlimited, Elmo Loves You) VC helped the company grow. They merged with Touch Press from the UK and Amplify from NYC. PreK to 12th grade

INTRODUCTION OF SOME NEW PRODUCTS

4 Leapfrog, Vtech, Edwin the Duck, and others share insights into the hard work and diligence that is needed to get a product to market. We got to to see and try out many of the new toys and devices that work with digital tech

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5 Play Patterns: the overall most discussed topic at DKS

"The National Institute for Play talked about the human potential through play in all stages of life using science to discover all that play has to teach us about transforming our world."

IMAGINATIONS

CELEBRATE & PROMOTE CHILDREN'S
6 This generation of start-ups and companies are building a much more open ended product to promote imagination, creativity, and playful learning.

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7 Time to share is essential in realizing strategies for success from innovation to engagement to monetization.


*time to explore the transformation of traditional education

FAMILY

8 Most parents and children believe their family lives have been enriched by technology, and more than that nine out of 10 kids feel they have more opportunities thanks to technology.

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9 Therese Dugan & Anne McClad from Intel discuss diversity in Cultural Play Patterns.

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Intel shares research and data that reveals how family orientation – across three wildly different cultures (China, US and Germany) shape children’s interests and engagement in technology later in life.

DR. STUART BROWN

12 Phenomenal speaker giving affirmation that play is learning and provided slide after slide outlining the evolution of play.


Stuart Brown MD, founder of Play Science™, is considered the world’s foremost play pioneer and champion of play with over 50 years of play research

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13 Play give a sense of belonging, by far the most important value in our cultures.

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14 Play is innate and always has been, from infancy through adulthood.

Ted Talk - Watch 2 minute video

Beyond Game Mechanics: The Biological Design to Play for a Lifetime

Link to Video: https://www.youtube.com/watch?v=Nu8WHJHNnoc

Play is innate and always has been, from infancy through adulthood.

Link to Video: https://www.youtube.com/watch?v=Nu8WHJHNnochttps://www.youtube.com

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Artificial intelligence

19 May it be a 6 year old or gandparent this dog will teach you a new trick or two! Davin Sufer from WowWee explains where he sees the robotic relationships going.

WHY ROBOTICS?

18 Tonda and Davin sit down as he shares insight on an industry that is crossing platforms and generations with engagement through real relationships and A.I. in consumer robotics.

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20 This is the most important slide in this deck! children need to drive the app, cause and effect, yes - but beyond that triggers and actions make or break an interactive​ game.

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22 Everyone of you needs to read this book. Release date is November 4th.

Mark Schlichting, CEO, NoodleWorks Interactive

Great play experience is at the center of all good games. Understanding more about kids, and how to engage them with interactivity, is key to touching their hearts and minds.

The importance of play patterns (and how to utilize them), understanding stages and ages and how an interactive play experience should be designed for different developmental levels

POWERFUL!

23. Everyone of you needs to read this book. Release date is November 4th.

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25 Very similar to what Lipa has done .... This fall, Google is working with the Children’s Creativity Museum, the San Francisco YMCA, and the Oakland Public Library to pilot a series of educational workshops that utilize creative tools for teaching 21st century skills like Storytelling, Design, and Coding.

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30 Balance is the key to life, how do we mesh play and learning as one component?

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31

Timing is everything in this business, what is new today is out tomorrow, we need to learn to live on the cusp.

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28 Toy Industry Association (TIA)

Our mission is to provide families with the information and inspiration they need to make play an important part of their child’s day. Resource site for expert advice and play insights as well as the latest in research on the value of play.

29.
VR - AR presented by David Kleeman from Dubit

Where it is going and why...

"Put me int e center, give me something to do, immerse me in learning.

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More than 10 million kids get active with GoNoodle every month to become their strongest, smartest, bravest, bestest selves. Used by 1 in 3 USA teachers, trusted by millions of parents, and loved by kids everywhere.


*Web-based app

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Different revenue models allow app developers to get compensated for their hard work. Eldad Ben Tora, Co-founder of KIDOZ, shares a presentation on best practices to increase engagement.

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HAPPY!