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Mind Games
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Published on Feb 26, 2021
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MORE DECKS TO EXPLORE
PRESENTATION OUTLINE
1.
Mind Games
Using Psychology to Make Great User Experiences
Photo by
Paco CT
2.
Today's Class
What is User Experience?
What Does a User Experience person do?
Motivations and Biases
Habits and Dark Patterns
Workshop!
Photo by
Kelli Tungay
3.
Design is not just what it looks like and feels like. Design is how it works.
Photo by
tenz1225
4.
User Experience Jobs
Visual Designer
Interaction Designer
UX Writer
User Researcher
Photo by
wili_hybrid
5.
Motivations
Photo by
Play Your Place
6.
Motivations
Extrinsic - Something that is rewarding because you get something.
Intrinsic - Something that is rewarding because it is fun.
Photo by
Play Your Place
7.
Understanding Bias
Photo by
Bud Helisson
8.
Biases
Curiosity Gap - We want to fill in gaps in information
Anchor Bias - We compare things against the first thing we see
Sunk Cost Bias - Items that are owned/invested are given greater value. (related to the Endowment Effect)
Labor Illusion - We value things more if we perceive they took more work.
Photo by
Bud Helisson
9.
Habit Formation
Photo by
leeleblanc
10.
Habit Loop
Trigger
Action
Variable Reward
Investment
Photo by
Tine Ivanič
11.
Dark Patterns
Photo by
Tommy van Kessel 🤙
12.
Dark Patterns
Trick Questions
Confirm-shaming
Friend Spam
Misdirection
Photo by
Tommy van Kessel 🤙
13.
Workshop
Prompt: Motivate someone to conserve water.
Consider: How will you motivate them? How will you help them create their habit loop?
Photo by
Sasikan Ulevik
14.
Questions
Photo by
Veronique Debord
Rebecca Baker
Haiku Deck Pro User
https://uxmaker.wordpress.com/
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