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Mathemactics

Published on Jun 15, 2016

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PRESENTATION OUTLINE

Ipads & Problem solving

in the mathematics classroom!
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Problem solving contexts

  • Challenging games
  • engagement + learning flow
  • in game learning + poblem solving
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Game design & learning experiences

  • learning pathways
  • high flow = high motivation & engagement
  • timely feedback
  • external links and distractions
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Gaming chioces

  • boys preferred games with more spatial reasoning & map based
  • girls liked games that required computational accuracy and logic problem solving
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Students interactions during Problem solving

  • Interacted less during: analysis, planning & assessment stages
  • Interacted more during implementing problem solving goals

Untitled Slide

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Implications for

Thesis work & Classroom Practice

Math Pickle!

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Works cited

  • Musti-Rao, S., & Plati, E. (2015). Comparing Two Class wide Interventions: Implications of Using Technology for Increasing Multiplication Fact Fluency. Journal of Behavioral Education J Behav Educ, 24(4), 418-437. doi:10.1007/s10864-015-9228-x
  • Hung, C., Sun, J. C., & Yu, P. (2015). The benefits of a challenge: Student motivation and flow experience in tablet-PC-game-based learning. Interactive Learning Environments, 23(2), 172-190. doi:10.1080/10494820.2014.997248
  • Liu, S. (2013). Exploring the Instructional Strategies of Elementary School Teachers When Developing Technological, Pedagogical, and Content Knowledge via a Collaborative Professional Development Program. International Education Studies IES, 6(11). doi:10.5539/ies.v6n11p58
  • Falloon, G. (2013). Young students using iPads: App design and content influences on their learning pathways. Computers & Education, 68, 505-521. doi:10.1016/j.compedu.2013.06.006
  • Lowrie, T., & Jorgensen, R. (2011). Gender differences in students’ mathematics game playing. Computers & Education, 57(4), 2244-2248. doi:10.1016/j.compedu.2011.06.010
  • Lee, H. S., & Hollebrands, K. F. (2006). Students’ use of technological features while solving a mathematics problem. The Journal of Mathematical Behavior, 25(3), 252-266. doi:10.1016/j.jmathb.2006.09.005
  • Lysenko, L., Rosenfield, S., Dedic, H., Savard, A., Idan, E., Abrami, P. C. … Naffi, N. (2016). Using interactive software to teach foundational mathematical skills. Journal of Information Technology Education: Innovations in Practice, 15, 19-34. Retrieved from http://www.jite.org/documents/Vol15/JITEv15IIPp019-034Lysenko2154.pdf
  • Hamilton, G., & Saarnio, L. (n.d.). MathPickle. Retrieved June 10, 2016, from http://mathpickle.com
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