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Slide Notes

Introduction to speakers

EdTechSA version of Design Technology

Published on Oct 31, 2016

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PRESENTATION OUTLINE

Design Technology

A subject in the Australian Curriculum
Introduction to speakers
Photo by Wendi Gratz

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Design technologies is one of two subjects in the Australian Curriculum. It differs from the ICT general CApability because it is about creating the technology, not just being a good end user of the technology. Design Technology has at it's centrepiece - Design thinking.

Design Thinking

How do we develop dispositions towards Design Thinking?
What do the participants think Design thinking is. Responses can be brainstormed digitally or on paper.

Online - 140 characters - Design thinking is

https://padlet.com/talkychalky/designthinking



Design Thinking

  • Investigate and Define
  • Generate and Design
  • Produce and Implement
  • Evaluate
  • Collaborate and Manage
As described in the AC
Photo by baboon™

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An example of Design thinking for "real world" application.

What do you see the students doing?
What thinking could you see?


Link to Video: https://www.youtube.com/watch?v=qFPu_OJyyTI

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This graphic elaborates more on Design thinking -

Source

Maker's Empire and Teacher Solutions

Achievement Standard

Knowledge and Skills
Look at the Achievement standard for your year level.

First paragraph - knowledge

Second paragraph - skills and understandings

What can you see your students doing?
Photo by i k o

Your turn

Photo by .solo

What is the problem?

Possible solutions?
Design thinking usually starts with a problem or provocation.

Look at the slides and ask yourself the following questions
Photo by Nanagyei

Identifying needs and opportunities

  • What do you notice?
  • What are the problems?
  • What does it make you think?
  • What challenges are there?
  • What questions do you have?
Initial questions

Crown of Thorns Starfish

Digital Solution
Photo by harum.koh

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texting while driving
Photo by tim caynes

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no helmet

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Transporting pets

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Design thinking

  • Identify Needs and Opportunities
  • Visualise and generate
  • Plan and develop solutions
  • Evaluate products and processes
Work through this process using the prompts.

Student generated problem - How can we solve the problem of the acanthus overtaking our rainbow garden?

Here is a student generated problem integrating the Digital Technologies subject. Students identified that the acanthus in their garden were taking over. the teachers use this teachable moment to introduce BeeBots. Students were asked - How could the BeeBot be modified to help solve this problem. they built a model of the garden and programmed the Bee bot to visit the Acanthus. THey redesigned the beebot to suit their ideas. They didn't actually make the design. the idea was to consider the thinking involved. Student designs included the following.

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On the surface - add scissors and a camera. Programme in photos of the flowers so the beebot avoids cutting the flowers and only cuts the Acanthus.

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Add cameras. Burrow underground to take photos of the root system - note wheels for digging. Remove roots with wheels.

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Add a wings to create a drone with a camera, remove the plants that are the problem with the claw.

3D Printing

Visualise, produce and protoype.
3D Printing can bring student designs to life and have real possibilities for testing.

Have a go

Maker's Empire 3D Modelling.
Have a go at blocker and toymaker with Maker's Empire software
Photo by othree

Thoughts?

What are your thoughts in relation to this - how did you feel - comfort zones.

Questions.
Photo by .robbie