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Research On Games Based Learning
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2.
Shooter games show positive cognitive effects.
Strategy Games show increased grades and problem solving
MMporgs show increased civic involvement.
All games fit Dweck's 'growth mindset' and encourage emotional regulation.
3.
RESEARCH THROUGH SRI
Two studies paid for by Bill and Melinda Gates Foundation
One looked for differences in STEM instruction with digital simulations and without
The other looked at gaming in instruction generally
FYI: Effect size of 1.00 = moving student one standard deviation or 50th to 84th percentile
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4.
DIGITAL SIMULATION IN STEM
Academic achievement = +0.62
Scientific Inquiry and Reasoning Skills = +0.26
Non-Cognitive Outcomes = +0.69
All in favor of digital simulations
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5.
GAMING IN INSTRUCTION IN GENERAL
Students with games = +.33
Games modified for class better than COTS games by+0.37
1 game session vs no game = no change
Longer play better than a single session
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6.
MORE FINDINGS
Collaborative vs single player = no difference
Non-Narrative games appear better than narrative games
More frequent sessions appear to benefit memory of skills
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schopie1
7.
SOURCES
http://www.apa.org/pubs/journals/releases/amp-a0034857.pdf
https://www.sri.com/sites/default/files/publications/simulations-for-stem-l...
https://www.sri.com/sites/default/files/publications/digital-games-design-a...
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Sebastian Fuss
Craig Arango
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