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How Do Seeds Travel?

Published on Nov 18, 2015

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PRESENTATION OUTLINE

HOW DO SEEDS TRAVEL?

A STEM UNIT BY COURTNEY ASARO
Photo by ecstaticist

NGSS STANDARDS

  • 2-LS2-2.A Ecosystems: Interactions, Energy and Dynamics
  • Plants depend on animals for pollination or to move their seeds around.
  • 2-PS1-2 Matter and Its Interactions
  • Analyze data obtained from testing different materials to determine
  • Which materials have the properties best suited for an intended purpose.

FOCUSING QUESTION: HOW DO SEEDS TRAVEL?

WHY ARE ANIMALS IMPORTANT IN THIS PROCESS?
Photo by Neal.

LESSON ONE

  • Students are asked do seeds travel? Students turn and talk to a neighbor.
  • Predictions are made in STEM notebook.
  • Students watch "Seed Dispersal" on Youtube as a group.
  • Ask students how do seeds travel? Take comments and add to board.
  • Students pair off and add this information to their notebooks.

LESSON TWO

  • Students reread their notes about how seeds travel in their notebooks.
  • Pairs of students are given a "secret" seed.
  • Pairs make observations and scientific drawings of their seed.
  • Based on observations students decide how their seed moves.

LESSON THREE

  • Students share observations and thoughts about how their seed moves.
  • Students are encouraged to ask questions or build on comments.
  • Students answer, "How do you think your seed moves?" in their notebook.
  • Students must back up their claims with evidence from their observations.
  • Evidence can be added from movie as well.

LESSON FOUR

  • Group discussion.
  • Why are animals important in seed dispersal?
  • Why is it important for seeds to travel?
  • Introduce seed design challenge.

SEED ENGINEERING DESIGN CHALLENGE:

DESIGN A SEED THAT TRAVELS BY WIND
Photo by ecstaticist

SEED DESIGN CHALLENGE

  • Students test a variety of materials for their ability to float on "wind".
  • Students measure and keep data on how long and far each material floats.
  • Students are challenged to design a seed that travels the farthest by wind.
  • Criteria: Designs must resemble seeds (seed with material around it).
  • Constraints: Only use one material and only have one class to complete.

SEED DESIGN

  • Students test "seeds" and keep data using Ubersense and measurements.
  • Students redesign and improve.
  • Pair whose "seed" travels the farthest by wind is winner.