PRESENTATION OUTLINE
MGA LARO
- Tumbang Preso
- Pogs
- Chinese Garter
Shows that a culture can survive.
Shows youth the games of their ancestors and instills pride of culture.
Symbolizes national identity and pride.
RULES+HOW TO PLAY
- There must be 3-9 players
- There must be any empty can and 2 slippers (per player)
- All the members will throw a slipper across the toe-line.
- Whoever's slipper is farthest from the toe-line is the chosen "it"
- The "it" will gaurd the can
RULES+HOW TO PLAY
- The other players will line-up behind the toe-line
- When the "it" signals, the players will begin to throw their slippers at the can
- The players must retrieve their slippers after the can is knocked down
- If the "it" places the knocked can inside its circle, the tagged player is the new "it"
- If the can moves outside its circle but remains standing, the "it" can tag the hitter once the hitter leaves the toe-line
RULES+HOW TO PLAY
- Can may be knocked down under the situation of the last rule (other slide)
- If the hitter can't retrieve his/her slipper, the others can save him by hitting the can
Tumbang-Preso is a street game originating from the Philippines. It takes elements from tag and dodgeball to teach agility and strategic thinking.
RULES+HOW TO PLAY
- Before you play, decide keeps or no keeps
- All the players stack their pogs into 1 tower (standard number of pogs is 15)
- Each player will get 1 of his or her pogs
- Each player gets a turn to throw their pog at the tower
- Any of the pogs that flips from the tower, the thrower gets to keep
RULES+HOW TO PLAY
- Repeat this until one player gets more than half of the number of pogs used
Pogs began as milk-caps used in Hawaii. The game was actually derived from Menko, a Japanese game. It was brought to Hawaii when the Japanese immigrants settled there. It eventually became known worldwide.
RULES+HOW TO PLAY
- This requires 2 teams with 2 or more members
- However, you can just have 3 players
- You must have a rope or garter
- There will be 2 holders at each end of the garter, stretching it horizontally
- The players will decide the levels for the game
RULES+HOW TO PLAY
- Usually, the levels start with the ankles and end a few inches above the head
- The challenger must be able to jumpcross over the garter
- Any mistake committed means your turn is over
- Mistakes mean that your team will be eliminated and you'll become the holder
USUAL LEVELS
- 1. Ankle level
- 2. Knee-high
- 3. Hips
- 4. Waist
- 5. Chest
USUAL LEVELS
- 6. Shoulder
- 7. Head
- 8. Tip of Head
- 9. Few inches above head
- 10. Arms raised high or Father/Mother Jump
The game originated from 7th Century China