Design Thinking

Published on May 27, 2019

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PRESENTATION OUTLINE

Design Thinking

Summer Studio


Wifi: RAIN Guest / Readiness 2304

The Italian Game

an energizer
Photo by Ed Yourdon

WAAAAAA BAM!

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A Liberating Structure

What is something that makes you lose track of time?

Photo by Icons8 team

Something we must learn to live with is...

Photo by kevin dooley

What I find challenging in our current situation is...

Photo by Guido Klumpe

Something we should stop doing (or divest in) is...

Photo by Erwan Hesry

A courageous conversation we are not having is…

An extravagance I have that needs accentuating…

An extreme we can go towards is…

A self-indulgence I can be more disciplined with is…

Photo by UGArdener

The world can never have enough of…

Photo by AJ Colores

Goals

  • Experience a Design Challenge Togethe
  • Spark a conversation about Design Thinkin
  • Start planning Design Thinking experiences at CWA
Photo by Jannes Glas

Norms

  • Assume Best Intentions
  • Be an Explorer
  • Take a Bias Towards Action
  • Lean into Radical Collaboration
  • Be active, be joyful

Design a "pop-up" learning experience for people in downtown Tacoma.

Design Teams

  • Susanne, Leon, Carrie, Annie
  • Laurel, Rob, Jud, Jon
  • Dan, Sam, Nic
  • Emily, Gina, Patti, Holly

Teaming

  • Write your lunch order on a sticky note (Name, Order)
  • Make a short list of objectives or questions you would like our workshop to cover.
Photo by bibendum84

Skill Share

Lead with your Strenghts
Photo by Erwan Hesry

Name your collaborative super power.


Name something you know a lot about.

What is design?

Photo by m-s-y

"Design is the creation of artifacts that solve problems" - Karl Ulrich, Innovation @ Wharton

"Design is making hope visible."

- Brian Collins, brand strategy
Photo by kevin dooley

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What is design thinking?

Photo by Samuel Zeller

The mindsets and habits of designers [esp. when applied to problems that aren’t traditional “design problems.”]

Photo by Nando.uy

Focus on Human Needs
Bias Toward Action
Radical Collaboration

Photo by Ana_Cotta

Explorer
Steward
Collaborator
Communicator
Innovator

Photo by Pablo Hermoso

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Wondersphere / Katie Stoudemire

Diva Centres / Zambia

What if everyone saw themselves as a designer?

Photo by seier+seier

Design Challenge

Photo by Ronak Jain

Design a "pop-up" learning experience that showcases an element of CWA's mission in downtown Tacoma.

To inspire active, joyful learning while nurturing and challenging our students to develop the character, creativity, and skills necessary to navigate the future with confidence.

Photo by Aaron Burden

What's a 'pop up' anyway?

Photo by Thomas Hawk

The nonnas of Enoteca Maria

A Protected Bike Lane in Nebraska

A Playground

The Essay as Resistance / Kara Wittman / Pomona College

Park(ing) Day

Temporary
Experimental
Sharp

Photo by Amy Shamblen

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Empathize

Photo by Joshua Ness

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"Those shoes are hidden.
They are worth a lot of
money. I could lose my
life."

Step 1: Observe

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Photo by Chiot's Run

“The secret to observing is to watch, get bored, then watch some more.”

Dev Patnaik / CEO Jump Associates

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Step 2: Interview

Be specific.
“Tell me about...

...a time you were excited about learning something new.
...an experience walking into a newenvironment.”
...a learning experience outside of
school.”

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7 Ways to Build Empathy

  • Be open to seeing the world in new ways.
  • Separate out what you see from what you interpret.
  • Build rapport.
  • Evoke stories by asking simple, open-ended questions.
  • Listen 90%, talk 10%.
  • Let participants set the agenda.
  • Use the participants' own words.

Empathy, a sidenote

Spend 5 minutes generating possible questions as a team.

Field Work

in pairs
Photo by Helloquence

The Circle Game

Photo by Éole

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Define

Point of View =

User + Need + Insight

Click to Edit

How might we increase the number of children visiting our eye clinic?

How might we create a clinic experience that makes children feel like adults?

Needs are Verbs

Solutions are nouns

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"The user"

design for everyone / design for no one

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8 Minutes

Develop Multiple Options

How = Action
Might = Possibility
We = Together

How might we design a pop-up learning experience that provides an opportunity for *risk and responsibility* (insight) and amplifies *a connection with other students*?

How might we [ ] make *waiting for the light rail* *an opportunity to learn and practice microskills*?

Ideate

Photo by @boetter

Quietstorming

8 minutes alone
Photo by @boetter

Yes, And...

Developing an Improv Mindset
Photo by daintytime

Sound Ball
Stories, by Word
Stories, by Clap
Dr. Proverb

Photo by Dean Hochman

Ideation: The Basic

  • Begin with a few minutes of quiet brainstorm
  • Channel the right brain. Gamestorm.
  • Defer Judgment: Don't block.
  • Go for quantity.
  • Yes, And: Build on the ideas of others
  • Use the Powers of Ten
  • Encourage Wild Idea
  • Stand, move, keep the blood flowin

Ideation Horizon

Circle

  • What was something new you learned?
  • What was hard?
  • What from today would you like to bring back to school?
  • What are you excited to do tomorrow?

Happy Hour

7 Seas

DESIGN THINKING SUMMER STUDIO
DAY 2

Wifi: event0089

PW: H7E2/E4A6/E2F7

OVERNIGHT MAIL

Photo by Pope Moysuh

ENDING IDEATION

Photo by Fr Antunes

To inspire active, joyful learning while nurturing and challenging our students to develop the character, creativity, and skills necessary to navigate the future with confidence.

Photo by Aaron Burden

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Task

Photo by Rob Swatski

Maintenance

THE WATERLINE MODEL.

On a scale of 1 to 5

  • Rate how well your team is working together.
  • Rate your contributions to the team.
  • Your comfort level sharing 1 and 2 with your team
Photo by mikecogh

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Point Point Sparkle

an energizer
Photo by Abby Lanes

Prototype

Prototyping is building to think.

Photo by matthewvenn

A prototype is a disposable tool, used not only to validate ideas, but to generate them. By making something tangible, it allows you to test, share, question, and build upon your ideas.

Isolate the variable you would like feedback on.

Photo by Matthew Henry

Make many quickly.

Photo by Robin Pierre

Just good enough. Not perfect.

the fidelity should match the length of thought
Photo by alainalele1

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Don't forget the Paul Hoover Story

Photo by Andrew Neel

Types of Prototypes

  • A tangible model
  • A floor plan
  • A storyboard
  • A role play
  • A mock up / smoke est
  • A film
Photo by Art & Tech

Crazy 8s

8 panels, 5 minutes
Photo by Kelly Sikkema

Test

Field Work!
Photo by brianc

PROTOTYPE 1

Photo by Kelly Sikkema

Iterate 1

Critique

Presenting for Critique

  • Who is your user?
  • What is their need / problem?
  • What is your solution?
  • What is an element or variable you find impactful?
  • What is an element or variable you would like feedback on?

I like...
I wish...
What if?

Photo by Milan Popovic

LUNCH

Photo by Hermes Rivera

What are you doing?

an energizer
Photo by musicwala

Developing

A Design Thinking Experience
Photo by Olliss

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Novel Engineering

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Integrating Design Thinking

  • Teach Design Thinking
  • Facilitate Design Thinking
  • Facilitate a Design Method
  • Cultivate a Design Mindset
Photo by Carbon Arc

What's the Challenge Space?

Broad v. Narrow
Photo by Jeremy Thomas

10 years from now, what concepts or ideas do you want your students to remember?

Photo by 7D-Kenny

Who would they be designing for?

What might be designed?

  • An object/spac
  • An event
  • A role
  • A ritua
  • A schedul
  • An incentives
Photo by Éole

List Involvement

  • Who / What would inspire students?
  • Who / What would inform students

What methods might be useful?

Journey Mapping

Share / Critique

I Like, I Wish, What If? 
Photo by blende74.de