[1] Enis, M. (2014). "Beacon" Technology Deployed by Two Library App Makers. Library Journal. Retrieved January 8, 2016, from
http://lj.libraryjournal.com/2014/11/marketing/beacon-technology-deployed-by-two-library-app-makers
[2] Ireton, D., Pitts, J., & Ward, B. (2013). Library Discovery through Augmented Reality: A Game Plan for Academics. International Journal of Technology, Knowledge & Society, 9(4), 119-128.
[3] Massis, B. (2015). Using virtual and augmented reality in the library. New
Library World, 116(11/12), 796-799.
http://doi.org/10.1108/NLW-08-2015-0054
[4] Shatte, A., Holdsworth, J., & Lee, I. (2014). Mobile augmented reality based
context-aware library management system. Expert Systems with Applications, 41(5), 2174-2185.
http://doi.org/10.1016/j.eswa.2013.09.016[5] Spina, C. (2011). Keeping Up With... Augmented Reality. Retrieved November 12, 2015, from
http://www.ala.org/acrl/publications/keeping up with/ar
[6] Van Arnhem, J.-P., & Spiller, J. M. (2014). Augmented Reality for Discovery and Instruction. Journal of Web Librarianship, 8(2), 214-230.
http://doi.org/10.1080/19322909.2014.904208[7] Zak, E. (2014). Do You Believe in Magic? Exploring the Conceptualization
of Augmented Reality and its Implications for the User in the Field of Library
and Information Science. Information Technology & Libraries, 33(4), 23-50.
Thanks for my friends at the Lane Libraries for some inspiration
https://prezi.com/pc2jnhciw41z/augmented-reality-talk