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Principles of Design Clark
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Published on Nov 19, 2015
Principles of Design.
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PRESENTATION OUTLINE
1.
Principles of Design
Learn em, or burn em.
Photo by
Stuck in Customs
2.
Balance
How elements are arranged in artwork.
Photo by
smiling_da_vinci
3.
Balance Cont.
Symetrical - Elements are balanced across whole page.
Photo by
Éole
4.
Balance Cont.
Asymetrical - Elements are not balanced across whole page.
Photo by
Nina Matthews Photography
5.
Radial
Elements arranged in circular fashion.
Photo by
YannGarPhoto (Where are the stats??)
6.
Emphasis
An area or thing in a piece that is the centerpoint.
Photo by
Elephant Gun Studios
7.
How To Emphasize
You can blur everything but the object.
Make the point of emphasis the only color.
Photo by
Nanagyei
8.
Contrast
Visual weight of artwork.
Photo by
kevin dooley
9.
Contrast Cont.
Color - Distinguishability of different colors
Photo by
TeryKats
10.
Contrast Cont.
Value - How clear the picture is.
Photo by
kevin dooley
11.
Contrast Cont.
Direction - Creating contrast in a certain area.
Photo by
Stuck in Customs
12.
Rhythm
A visual tempo or beat.
Photo by
Great Beyond
13.
Rhythm Cont.
Regular - A normal paced piece.
Photo by
kevin dooley
14.
Rhythm
Random - No particular rhythm or feel.
Photo by
Nina Matthews Photography
15.
Rhythm
Gradated - To gradually pass from one color to another.
Photo by
shaire productions
16.
Rhythm
Graduated - arranged by depth.
Photo by
Bert Kaufmann
17.
Proportion
A part in comparison to the whole.
Photo by
John Flinchbaugh
18.
Proportion Cont.
Scale - The size of an object.
Photo by
Stuck in Customs
19.
Unity
The state of being joined or whole.
Photo by
tsevis
20.
Unity Cont.
Unity of Ideas - Intertwining the ideas of the piece.
Photo by
Kalexanderson
21.
Unity Cont.
Visual Unity - Uniting the pieces by colors are positioning.
Photo by
atache
22.
Unity Cont.
Harmony - Creating a quaint visual asthetic.
Photo by
Hammonton Photography
23.
Economy
Using the available recourses carefully.
Photo by
kevin dooley
24.
Movement
Creating a visual ilusion of motion.
Photo by
Nathan Congleton
25.
Movement Cont.
Different Ways to Achieve:
Motion Blur
Streak Lines
Adding Reference Points
Photo by
peasap
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