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Virtual Reality Technologies

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PRESENTATION OUTLINE

VIRTUAL REALITY TECHNOLOGIES

Virtual technology is the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment.

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WHAT CAN VIRTUAL REALITY PROVIDE TO STUDENTS

AND WHO IS GETTING IT STARTED?
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WITH VIRTUAL Reality STUDENTS CAN...

EXPLORE DIFFERENT PARTS OF THE WORLD, TRAVEL TO SPACE, VISIT THE DEPTHS OF THE OCEAN, AND MORE.

NearPod is helping to create virtual reality lessons for students in the classroom. You can browse some of the lessons they offer on their website.

DAYDREAM BY GOOGLE VR

ALLOWS STUDENTS TO VISIT MUSEUMS AND FAR AWAY CITIES WITHOUT LEAVING THE CLASSROOM

IMMERSIVE VR EDUCATION

IS ANOTHER COMPANY CREATING VR LESSONS AND PROVIDING TEACHER TRAINING

WHAT DO YOU NEED TO BRING VR TO THE CLASSROOM?

  • Smartphone
  • Virtual reality lessons (ex. Daydream, nearpod, immersive vr education)
  • Viewing device (google cardboard, neatpod cardboard)
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“Students can affordably be transported to a novel 360-degree medium, whether it's touring the Smithsonian or learning about the hard sciences like astronomy or anatomy. By using an affordable headset, like the ones Nearpod is providing classrooms, and a smartphone, teachers enable students to unlock their imaginations and enjoy learning.” -Brandon Farwell

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According to The Smithsonian:
Once students put on the VR headsets, they’re immersed in a 3D version of Machu Picchu or the Smithsonian's National Museum of Natural History. They can look around, and the teacher can share information about things they're seeing. Google built a Great Wall of China experience for a fifth grade math class, to give the students a more tactile lesson about multiplication.

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References
1. Daydream – Experiences. (n.d.). Retrieved February 07, 2017, from https://vr.google.com/daydream/experiences/
2. Gaudiosi, J. (2016, February 25). These Two School Districts Are Teaching Through Virtual ... Retrieved February 7, 2017, from http://fortune.com/2016/02/25/school-districts-teaching-through-virtual-rea...
3. Burch , A. (2016, September 29). The Top 10 Companies Working on Education in Virtual Reality and Augmented Reality. Retrieved February 07, 2017, from https://touchstoneresearch.com/the-top-10-companies-working-on-education-in...
4. Immersive VR Education – Virtual Reality Education, Training, Simulation, Learning. (n.d.). Retrieved February 07, 2017, from http://immersivevreducation.com/

References continued
5. Hansman, H. (n.d.). How Can Schools Use Virtual Reality? Retrieved February 07, 2017, from http://www.smithsonianmag.com/innovation/how-can-schools-use-virtual-realit...
6. Nearpod. (n.d.). Retrieved February 07, 2017, from https://nearpod.com/s/market/init