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GAMIFICATION & GAME BASED LEARNING
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Published on Nov 20, 2015
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PRESENTATION OUTLINE
1.
GAMIFICATION & GAME BASED LEARNING
QUESTS, COLLABORATION, & ROLE PLAYING
2.
MMORPG & Serious Gaming
https://www.youtube.com/watch?v=mnaOSuWTaCM
Photo by
Doug Kline
3.
MMORPG & Serious Gaming: Features
3D, graphics, audio rich, detailed stories
Interact with others + join guild/clans
Move within virtual environment
Quest-based
Gain items and/or status
Photo by
Jesse757
4.
before we begin...download runescape
Go to:
http://www.runescape.com/
Click on “Play Free Now”
Click on “Download Runescape”
Click Run & then Complete Download
Desktop Icon, Create New Account, Play!
Photo by
jaci XIII
5.
Games & Higher Ed
Gamers average age: 30
Gamers over 18: 68%
Photo by
Ricardo Alguacil
6.
Games in higher ed
Tasks become stimulating challenges
Students who show dedication & efficiency are rewarded
instinctive leadership skills become apprent
help stimulate dopamine production
Photo by
Jim Nix / Nomadic Pursuits
7.
How are games used in Higher ed?
used as tools to help evoke change (Jane McGonigal)
virtual simulations of real situations (concepts applied)
Photo by
christian.senger
8.
Games in the Curriculum
Incorporate game mechanics in curriculum
Supplement curriculum with games
Have students produce games
Photo by
MDMA.
9.
MMORPG: Educational Value I
appeals to multiple senses / multiple intelligences
Experience environments linked to study area
Exploration or roles & identities
Communication skills, social interaction, collaboration
Failure part of learning
Photo by
Jonathan Pobre
10.
MMORPG: EDUCATIONAL VALUE II
Challenging & Improvement (ZPD)
Increased motivation and agency
Reward & recognition (social, psychological, virtual)
Think like scientists
Tasks adapted to individual skill levels
Photo by
Joybot
11.
MMORPG produce Lifelong Skills
Strategic and critical thinking
Goal setting & planning
Resource management
Decision making & problem solving
Multi-Modal literacy
Photo by
More Good Foundation
12.
Can video games make you smarter?
https://stephaniescog.makes.org/popcorn/26hy
Photo by
illuminaut
13.
Example Games
Why would I use them in my class?
Photo by
nickj365
14.
World of warcraft I
Guilds, Community & Collaboration
Missions & Quests
Identity Construction
Social Learning & Global Scale Interaction
In-game Currency
Photo by
incanus
15.
Wow characters talking about educational value
https://alisairisrose.makes.org/popcorn/26i2
Photo by
eddiejdf
16.
wow integrated in the curriculum?
“Warcraft: Culture, Gender and Identity”
Citizenship, language, technology
Gender, stereotypes, subjective culture
Personal & group identity
WOW as the class environment
17.
Urgent Evoke
Missions based on real world issues
Objectives: LEARN, ACT, IMAGINE
Document mission completion online
Example: save someone who's hungry
Photo by
Avant Game
18.
Civilization: The Game
https://stephaniescog.makes.org/popcorn/26i1
19.
Civilization:Educational?
can introduce concepts and tie together periods in history
partake in social & economic processes
global perspective & hypothetical history
history as product of changing, interrelated forces
20.
Lord of the rings
https://stephaniescog.makes.org/popcorn/26i5
21.
Moonbase Alpha I
NASA establishes settlement on Moon
hit by meteorite
role of astronaut
limited time to repair equipment
22.
Moonbase Alpha II
virtually experience lunar landscape
use NASA technology
exploration training to prepare for mission
collaboration & efficiently using resources
23.
Critical Mass or Chemistry: The Game I
Purdue University
underground lab - beneficial product
robots took over - dangerous product
help scientists & save planet
Photo by
skycaptaintwo
24.
Goals of Critical Mass/Chemistry: The Game
lower anxiety around subject
empower students
assess concepts that need to be reviewed
generate excitement
learn chem/science can be wielded for good or evil
Photo by
rvcroffi
25.
YOUR TURN TO PLAY!
Photo by
Stéfan
26.
Runescape
https://stephaniescog.makes.org/popcorn/26i6
27.
Let’s START Playing! --> instruction recap:
Go to:
http://www.runescape.com/
Click on “Play Free Now”
Click on “Download Runescape”
Click Run & then Complete Download
Desktop Icon, Create New Account, Play!
Photo by
Daniel Dudek-Corrigan
28.
Your Challenges
Create your character
Discover your character’s abilities / Determine your purpose
Learn how to navigate through the land
Geographically orient yourself
Talk to other characters
29.
YOUR PROCESS
Was it intuitive to begin playing?
Do you know what you are doing?
What are the challenges for you?
What did you pick up easily? What was difficult?
How can you teach yourself how to play?
30.
DISCUSSION AND REFLECTION
What are your impressions?
Do you believe there is value in gaming?
What are the connections between game & instructional design?
How would you integrate MMORPG in your class?
Photo by
Pink Sherbet Photography
31.
brainstorm & try: game integration in the classroom
STEP ONE: Examine course objectives
STEP TWO: Play and explore games
STEP THREE: Think about the logistics and access.
STEP FOUR: What type of learning task will the game be?
STEP FIVE: Align the learning task with course objectives.
Photo by
giulia.forsythe
32.
thank you / references available on the course wiki
By: Mike Ritter, Alisa Rosenbloom & Stephanie Scognamiglio
Photo by
garryknight
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