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PE : Laro Ng Lahi

Published on Nov 19, 2015

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PRESENTATION OUTLINE

LARO NG LAHI

7E GROUP#1

PATINTERO

TAGUAN

SUNGKA

CULTURAL VALUE OF INDIGENOUS GAMES
In the Philippine society, playing games is an important part of growing up. Games play an important role in the learning process of a child. These games are often played during or before school, PE time. They are also sometimes played in fiestas or wakes. The games promote nationalism, strengthen family ties, involve the community in worthwhile activities and keep children in school through sports.

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HOW ARE THEY PLAYED:
Patintero:
1.There are two teams required to play this game, the running and blocking team, to determine who’s who play rock paper scissors and the winner is the running team.
2. To play patintero you need a wide-open space and a play area. The play area will be divided into 4 squares and in those four squares is where the blockers will be placed.
3. The main objective is for each player on the running team to get across the playing field without getting touched by the blockers. If the blockers do touch the one of the players of the running team then that player is out.

HOW ARE THEY PLAYED:
Taguan:
1. They will use "Maiba Taya" to determine who will be the 'it'.
2. The 'it' will then recite a chant, and afterwards counts from 1-10 to warn the other players that they should be hiding already before he tags another player to become the 'it'.
3. Once the 'it' spots one of the players, he has to shout "BOOM!" And caught player’s name and then he has to run back and touch his “base,” or the place where he chanted and counted.
4. Players must outrun the 'it' and touch the base. The last person to touch the base becomes 'it'.

HOW ARE THEY PLAYED:
Sungka:
The oblong game board, which is usually carved in wood, consists of two rows of seven small pits called "houses". In addition, there is a large store known as "head" or "mother" for the captured stones at either end of the board. A player owns the store to his left.
Modern Sungka Board
Each small initially contains seven counters, usually cowrie shells.
Initial Position
On her turn a player empties one of his small pits and then distributes its contents in a clockwise direction, one by one, into the following pits including his own store, but passing the opponents store.
If the last stone falls into a non-empty small pit, its contents are lifted and distributed in another lap.
If the last stone is dropped into the player's own store, the player gets a bonus move.
If the last stone is dropped into an empty pit, the move ends.
If the move ends by dropping the last stone into one of your own small pits you capture the stones in the opponent's pit directly across the board and your own stone. The captured stones are deposited in your store. However, if the opponent's pit is empty, nothing is captured.
The first move is played simultaneously. After that players take turns alternately. The first player to finish the first move may start the second move. However, in face-to-face play one player might start shortly after his opponent so that he could choose a response which would give him an advantage. There is no rule that actually could prevent such a tactic. So, in fact, the decision-making may be non-simultaneous.
You must move if you can. If you can't a player must pass until he can move again.
The game ends when no stones are left in the small pits.
The player who captures most stones wins the game.
Often the game is played in rounds. Pits, which couldn't be filled with captures, are closed, while the leftover seeds are put in his store. This continues until a player is unable to fill even one hole.

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