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Published on Nov 19, 2015
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PRESENTATION OUTLINE
1.
INTRO TO PE (5)
TEACHING GAMES FOR UNDERSTANDING
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@TareqAlrashid
2.
CONSIDERATIONS FOR PLANNING
3.
TEACHING MODELS
TGFU
Co-operative learning
TPSR
Sports Education
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juhansonin
4.
TGFU
WHAT DO YOU REMEMBER?
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Gabriel Stürmer
5.
TGFU is a student & game centred approach to teaching with strong ties to 'constructivist' and 'situated' learning theory.
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DaveMontPhotography
6.
CONSTRUCTIVIST:
GUIDE STUDENTS TO CONSTRUCT KNOWLEDGE THROUGH EXPERIENCE
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Matthias Rhomberg
7.
SITUATED:
LEARNING MUST BE SITUATED WITHIN APPROPRIATE CONTEXTS
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dbang
8.
TGfU uses games to develop tactical and strategic thinking as well as skill development. Differs from the traditional focus of isolated drills and technique training.
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DaveMontPhotography
9.
WHY THE CHANGE?
ACTIVITY
Photo by
Leo Reynolds
10.
BENEFITS OF TGFU
^ game time = ^ motivation
Greater application to the 'real' game
Possible transfer of tactics between games
^ thinking/ problem solving skills
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Leo Reynolds
11.
TRADITIONAL MODEL VS TGFU
P37 INCORPORATE CHART
12.
As a teacher aim to develop an approach that focuses on problems faced in a game. Then...'guide' the students to find the solutions.
WHICH ONE OF MOSSTON'S STYLES DOES THIS RELATE TO?
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Kris Kesiak Photography
13.
CLASSIFYING GAMES
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criggchef
14.
Some games share key characteristics determined by their rules and tactics: 1:INVASION, 2:NET/WALL, 3:STRIKING/FIELDING, 4: TARGET
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* Cati Kaoe *
15.
NET/WALL
players score by hitting an object into a court space so that the opposition cannot hit it back within the allowed bounces
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house of bamboo
16.
INVASION
Teams score when they move an object into the opposing teams zone and successfully attack their goal/target area.
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Just a Prairie Boy
17.
STRIKING/FIELDING
Players on the batting team strike an object and attempt to run between points before the fielding team can return it
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ash-brown
18.
TARGET
Players score when their object lands closest to the predetermined target
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Rob Ellis'
19.
Highlighting the relationships & similarities between games will increase students tactical understanding and decision making skills.
This is what separates the PE teacher from the coach (Thorpe, 1989).
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* Cati Kaoe *
20.
Can you classify these sports:
Archery, Rugby, Basketball, Tennis, volleyball, netball, hockey, football, cricket, softball, golf, pool, waterpolo
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Leo Reynolds
21.
Identify at least 2 common concepts (from each category) required for a successful performance in the game
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Leo Reynolds
22.
P43 HANDOUT
PHOTOCOPY AND BLANK OUT GAPS
23.
STEPS TO THE TGFU MODEL
GAME play the game (modified)
GAME APPRECIATION learn rules
TACTICAL AWARENESS solve probs
DECISION MAKING practice in game
SKILL EXECUTION contextual
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WarzauWynn
24.
6. PERFORMANCE play game again and assess performance for improvement
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WarzauWynn
25.
MODIFYING GAMES FOR GUIDED DISCOVERY
Think about:
Rule modifications
Playing area modifications
Equipment modifications
Scaffolding
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[ henning ]
26.
SCAFFOLDING
Few rules > many rules
1 opponent > more than 1
1 team mate > more than 1
Ample decision time > reduce reaction time
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Ray Schamp
27.
VOLLEYBALL
AN EXAMPLE
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Fulvio Varone
28.
http://m.youtube.com/watch?v=8yiZlXZ9rd4
Video break
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William Hook
29.
FINISHED SETTING UP?
NOW THE IMPORTANT JOB STARTS!
30.
QUESTIONING/CHALLENGES
Avoid being overly directive
Challenge the player to experiment
Consider there may be more than one correct answer
Practise open ended questions
Consider transfer of learning (other sports)
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ShutterFotos
31.
FREEZE! Allows time for questioning, challenges, modifications
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Mouin.M►(away)
32.
TACTICAL QUESTIONING EG'S
How can you make your opponent go to the left?
Is the long shot worth the risk?
How can you give yourself time to get in position?
Where are the best spaces to receive the ball?
Should you evade the opponent or pass the ball?
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rgmcfadden
33.
3 TYPES OF QUESTIONS
TIME: when will you?
SPACE: where is?
RISK: which option?
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tim caynes
34.
PICK A SPORT
CREATE 3 QUESTIONS -ONE OF EACH
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Leo Reynolds
35.
A USEFUL RESOURCE
THEPHYSICALEDUCATOR.COM
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webtreats
Kylie Thompson
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