Emerging Technologies
- tablets, iPads
- ereaders, audio books
- 'gamification' sites
- makerspaces
- STEM activities - coding, 3D printing, virtual reality, robotics
Librarians are on the forefront of emerging technology and look for ways to bring it to their students. They may open the library before or after school, sponsor a club, use their makerspaces, or collaborate with teachers to give students exposure to these new trends.
~ tablets, iPads give access to a plethora of apps that students can use to learn and create.
~ ereaders provide a technology hook to engage students into reading.
~ Using audiobooks promotes listening skills, provides a model for fluent reading, expands vocabulary, and can help below level readers access grade level materials. They entertain and show students how reading can be an enjoyable experience.
~ gamification sites, such as Kahoot or Socrative, spice up classroom lessons, assignments, reviews, pretests, with interactive participation
~ makerspaces – foster independent or collaborative learning. They help develop communication skills, and give students a space to explore and create.
~ advanced technology such as coding, 3D printing, virtual reality, robotics, and other STEM activites can teach problem-solving and critical thinking, design skills, and language development as learners communicate with one another, and exposes students to the world of innovation