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Retired Brain

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PRESENTATION OUTLINE

Engaging Thinking

BRIAN LEONARD AND LIBBY MACKINNON

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  • In first-name alphabetical order...
  • Person 1 has 30 seconds to begin a story based on picture 1
  • Person 2 continues the story (inspired by picture 2)
  • And so on...
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Use collaborative games to engage students in critical thinking

includes video games

enhance and extend learning

To use them best:
make goals clear
know the game
set a time limit
reflect after
don't forget to assess learning
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Integrate the arts into other subject areas to improve thinking

engage the brain

develop cognitive growth

improve long-term memory

promote creativity

advance social growth (collaboration)

make things new, interesting, and less stressful

Technology should not replace creativity and problem-solving skills

the internet can diminish the brain's need to
1. be creative
2. think critically
3. retain information

Teachers can combat this:
start with students' own ideas
use technology as a support
flipped classroom
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Haiku Deck

  • Encourages best presentation practices
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