PRESENTATION OUTLINE
The first ever high jump event took place was in Scotland in the 19th century. American and Russian jumpers held the playing field for the next four decades. Around the turn of the 20th century, technique began to modernise, starting with the Irish American M.F Sweeney's Eastern cut-off.
RULES AND AIM OF THE EVENT.
RULES!
- Athletes must take off, on one foot.
- You must jump using scissors teqnique
- They cannot land on there backs ( land on feet or bottom)
- Head of athletic cannot go over the bar before leading foot
- If it is a foul: ( next page)
Untitled Slide
- If the athletic knocks of the bar
- If the athletic touchs the mat of the bar to help them get over.
- Athletic jumps from to feet.
A scissor jump is completed by executing the normal approach and takeoff, so that the athlete lands on their lead foot in the mat after clearing the bar.
The focus of the drill is two-fold and is not necessarily enhanced by a higher bar. These can be done effectively at a low bar height allowing the athlete to easily clear it. The athlete should be focusing first on the position of the head, hands, arms, and legs during the layout and second on a strong kick following clearance to clear the lower body of the bar.
Uprights may be moved during a competition only if the Judge in consultation with the Referee considers the take-off or landing area has become dangerous
The landing area should be maintained in a safe condition. If a number of small landing bags are used, they should be regularly checked to ensure there are no holes or gaps between them
It is good practice to place smaller mats at the back and ends of landing area if the main bag is not the required size.