Ub 1988, Donald Norman described principles of design
1. Design for both the environment and the user and most importantly for how the environment and the user relate to each other
2. mapping is a design principle that describes how facts are presented by information displays, such as how an ICU monitor maps heart rate and rhythm
3. the principle of simplifying recognizes that fewer steps or screens to complete a task is better. why have 30 clicks to prescribe an Ambien, as in the ZDogg video, when you could use two?
4. Constraints exist - recognize them and design around them. constraints can include that humans have to turn our heads to see to the side, or that organizational policies constrain tasks.
5. my favorite - mistakes happen. design for error. tech should eliminate predictable errors, but there will always be unpredictable errors, so tech should be flexible to allow users to identify and recover from inevitable unpredictable errors.
6. Standardize means that systems work better when everything is standard and can interface iwth everything else, for example, imagine if we had a standard computer (not mac vs windows) or a standard phone charge (not iphone vs android)
7. When you make things visible, you eliminate the Gulf of execution, meaning the gap between knowing the goal (programming the PCA pump) and seeing how to do it on the machine.
Jakob Nielsen worked with Don Norman
https://www.youtube.com/watch?v=hWc0Fd2AS3sLink to Video:
https://www.youtube.com/watch?v=hWc0Fd2AS3s