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Types of symbols in Adobe Flash

Published on Aug 20, 2016

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PRESENTATION OUTLINE

Lincoln School

  • Homework 1: The 3 types of symbols in Adobe Flash
  • Lic. Roldan Lopez
  • Student: Fernanda Nicol Elvir Martinez
  • Grade and section: 11 A
  • Date: August 20th, 2016

1. Graphic symbols

Description

  • Are reusable static images that are used mainly to create animations.
  • Any drawn vector/plain text/imported bitmap (photo), or combinations of these, can be converted into a single controllable object: as a graphic symbol.
  • They have only one frame in their timeline.

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2. Button symbols

Description

  • They add interactivity to the movie and respond to mouse clicks, key press or rollovers/rollout, and other actions.
  • You define the graphics associated with various button states (Up/Over/Down/Hit).
  • They have 4 frames in their timeline - one each for the up, over and down states, and one to define the hit area of the button.

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3.Movieclip symbols

Description

  • They have their own non-restricted Timeline (any number of layers and frames)
  • The best thing about using movieclips is that you can control them from actionscript - you can change their dimensions, position, color, alpha, and other properties and can even duplicate and delete them.
  • Plays independent of the main movie's Timeline.

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