1 of 19

Slide Notes

DownloadGo Live

Unit 13: Understanding the Computer Games Industry

Published on Nov 19, 2015

No Description

PRESENTATION OUTLINE

Unit 13:
Understanding the Computer Games Industry

Aims

  • To understand organisational structures and jobs roles within the games industry

D1: comprehensively explain organisational structures and job roles in the game industry with reference to elucidated examples and consistently using subject terminology correctly

Subject specific terminology

  • Organisational structures
  • Job roles in the games industry
Can you think of any specific terminology you would expect to use when exploring organisational structures and job roles in the games industry?

Organisational structures

Types of company

  • Development studios
  • Publishing houses
  • Independent studios
What do you think the differences between these three types of company is?

Development studios

Rockstar North
Grand Theft Auto

Untitled Slide

Both produces and distributes
Half-life
Portal
Left 4 Dead

Publishing houses

A company that publishes video games that they have either developed internally or have had developed by a video game developer.

Untitled Slide

Independent studios

Thatgamecompany
Formerly developed for Sony for PS3 Playstation Network service
Secured independent funding

Untitled Slide

First video game - The Misadventures of P.B. Winterbottom

Developed from graduate thesis

Departments

What departments would you expect in a Games Industry company?

Departments

  • Design
  • Artists
  • Programming
  • Quality assurance
  • Marketing
  • Distribution
  • Legal

Job roles

How many job types can you think of within the games industry?

Job types

  • 3D modeller
  • Animator
  • Artist
  • Audio engineer
  • Designer
  • Scriptwriter

Job types

  • Level designer
  • Localisation technician
  • Producer
  • Programmer
  • Quality assurance tester
Localisation technician - adapting games for different countries

You will need to consider...

  • Levels of responsibility - team member, lead, producer, management
  • Working patterns - office hours, irregular hours, hot-seating, freelance, fixed-term contract, staff
Hot seating/ Hot desking - Working at different times on a desk, which is shared at other times by other employees