Virtual Reality

A Mccullough- Virtual Reality

PRESENTATION OUTLINE

VIRTUAL REALITY

  • In the Classroom
Photo by Mario Azzi

WHAT IS VIRTUAL REALITY?

  • Standalone headset or educational interface
  • Viewable computer generated environment
  • 3D images
  • A virtual world to interact and manipulate in
  • A virtual world with a thrilling physical presence of people/objects

WHY USE IT IN SCHOOLS?

  • To help make learning authentic
  • For an increase in student engagement
  • To give students an opportunity to relate to otherwise unknown experiences
  • Ignite curiosity and creativity
  • To bridge the gap and promote educational equality
  • Eliminate language barriers
  • Allows for easy differentiation
  • Hands-on, constructive, and visual learning

Untitled Slide

HOW CAN YOU USE VR IN SCHOOLS?

  • Visit and explore places by taking a virtual “field trip”
  • View and examine topics being studied
  • Draw or create a virtual world
  • Practice empathy with real experiences
  • Bring science to life
  • Become part of the story
  • Problem solving and critical thinking activities

TRY IT OUT!

  • To get a feel of what virtual reality would look like in action visit the website- https://www.360cities.net/
  • Explore the 360 view of the city of your choice by zooming and moving around the city
  • Use the image to compare and contrast this city to the place in which you live

RESOURCES

Amanda Mccullough

Haiku Deck Pro User