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10
A Mccullough- Virtual Reality
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PRESENTATION OUTLINE
1.
VIRTUAL REALITY
In the Classroom
Photo by
Mario Azzi
2.
WHAT IS VIRTUAL REALITY?
Standalone headset or educational interface
Viewable computer generated environment
3D images
A virtual world to interact and manipulate in
A virtual world with a thrilling physical presence of people/objects
3.
Link to Video:
https://www.youtube.com/watch?v=mPCwts1UzJQ
Play Video
4.
WHY USE IT IN SCHOOLS?
To help make learning authentic
For an increase in student engagement
To give students an opportunity to relate to otherwise unknown experiences
Ignite curiosity and creativity
To bridge the gap and promote educational equality
Eliminate language barriers
Allows for easy differentiation
Hands-on, constructive, and visual learning
5.
Untitled Slide
6.
HOW CAN YOU USE VR IN SCHOOLS?
Visit and explore places by taking a virtual “field trip”
View and examine topics being studied
Draw or create a virtual world
Practice empathy with real experiences
Bring science to life
Become part of the story
Problem solving and critical thinking activities
7.
Untitled Slide
Link to Video:
https://www.youtube.com/watch?v=GJW2i5urzVk
Play Video
8.
TRY IT OUT!
To get a feel of what virtual reality would look like in action visit the website-
https://www.360cities.net/
Explore the 360 view of the city of your choice by zooming and moving around the city
Use the image to compare and contrast this city to the place in which you live
9.
RESOURCES
Admin. “News.” Virtual Reality Brief, 5 June 2017,
virtualrealitybrief.com/2017/06/05/virtual-reality-in-education-in-2017-inf...
. Carolan, Jennifer. “Why VR Matters, Especially in Rural Schools.” TechCrunch, TechCrunch, 20 Sept. 2016,
techcrunch.com/2016/09/19/why-vr-matters-especially-in-rural-schools/
. “How to Use Virtual Reality in Lessons.” ResourcEd, 9 Mar. 2018,
resourced.prometheanworld.com/use-virtual-reality-lessons/
. Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017). NMC/CoSN Horizon Report: 2017 K–12 Edition. Austin, Texas: The New Media Consortium. “Students Independent Learning & Gesture Control – ClassVR.” ClassVR,
www.classvr.com/classroom-virtual-reality-lessons/student-independent-learn...
. “VR in the Classroom | AMD.” Our Locations,
www.amd.com/en/corporate-responsibility/technology-classroom
.
Amanda Mccullough
Haiku Deck Pro User
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