Another useful strategy with numeracy learning is the application of gamification. Kids the world over play games. They fail multiple times. And this is something they do willingly.
The Botanic Gardens conducted a competition called “Botanic Gardens of the Future - asking SA students to construct a garden in the populr game Minecraft. A student from Prospect Primary School won the competition. Take a look at what he has constructed and consider the maths invovled. Firstly it was for a real audience, secondly a real world issue - What could a Botanic Garden of the future look like? and thirdly it was engaging through the use of Minecraft, a very popular 8 bit graphic game used by children the world over. Minecraft’s ability to be used in creative and / or survival mode makes it useful for education.
https://www.youtube.com/watch?v=Glgdz-LQsa4 - Minecraft Botanic Garden of The Future
Demo of Minecraft on the iPad - volume, geometry, calculating, problem solving.
Technological Knowledge - iPads and apps
Computer technology can support students and facilitate the inquiry learning process in many ways, for example by offering computer simulations for exploring, experimenting, and collecting empirical data ...; tools for building and running dynamic models ...); tools for storing,editing, organizing, visualizing, and sharing data...; and last but not least, tools for communication and exchanging information with others (e.g., chat tools, e-mail, online forums, message boards, threaded discussions)...Kolloffel, B &. Eysink,Tessa H. S & Ton de Jong (2010)
In order to use ICT effectively we need to consider it’s purpose and intentional use and aim towards redefining learning as suggested in the SAMR model.
Apps that teach problem solving and engage students in the new Digital Technologies curriculum are an excellent example of using gaming to teach numeracy.
Kodable demo
Game press demo