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World of Warcraft
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Published on Jan 17, 2023
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PRESENTATION OUTLINE
1.
World of Warcraft
Looking at Game Culture
2.
Course Design
Course in Game Design
18 students (2 female)
10 students played 5/wk
Students chose a faction (Horde) and formed a guild
Built Horde Tough (ok for ethics)
3.
Culture of Games
Importance of looking at culture constructed by digital games
Display behavior and norms that constitute a culture (p. 201)
Shared practices, shared goals
Observe its conventions
Photo by
Sean Do
4.
WoW's Culture
Players must communicate and collaborate
The group ends up sharing an 'ideological perspective' (p. 201)
Photo by
pedrosimoes7
5.
‘The classroom became an extension of the playspace as they blended game and non-game spaces.” (p. 207)
6.
Ethnographic Methods
Qualitative methodology
Fieldnotes
Blog postings
Chatlog
Coding
Photo by
ben paul 43
Larissa Petrillo
Haiku Deck Pro User
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