World of Warcraft

Published on Jan 17, 2023

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PRESENTATION OUTLINE

World of Warcraft

Looking at Game Culture

Course Design

  • Course in Game Design
  • 18 students (2 female)
  • 10 students played 5/wk
  • Students chose a faction (Horde) and formed a guild
  • Built Horde Tough (ok for ethics)

Culture of Games

  • Importance of looking at culture constructed by digital games
  • Display behavior and norms that constitute a culture (p. 201)
  • Shared practices, shared goals
  • Observe its conventions
Photo by Sean Do

WoW's Culture

  • Players must communicate and collaborate
  • The group ends up sharing an 'ideological perspective' (p. 201)
Photo by pedrosimoes7

‘The classroom became an extension of the playspace as they blended game and non-game spaces.” (p. 207)

Ethnographic Methods

  • Qualitative methodology
  • Fieldnotes
  • Blog postings
  • Chatlog
  • Coding
Photo by ben paul 43

Larissa Petrillo

Haiku Deck Pro User