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Age of Empires, the pivotal RTS that launched a 20-year legacy returns in definitive form for Windows
10 PCs. Bringing together all of the officially released content with modernized gameplay, all-new
visuals and a host of other new features, Age of Empires: Definitive Edition is the complete RTS
package. Engage in over 40 hours of updated campaign content with new narration and pacing, jump
online in up to 8-player battles with new competitive features and modes, experience 4K HD visuals
with overhauled animations, get creative with the scenario builder and share your creations. There’s
never been a better time to jump in to Age of Empires. Welcome back to history.
Clicking on a villager in Age of Empires: Definitive Edition conjures up a portal to 1997. The sound
effects and brief voice lines are cleaner now, but still familiar even after all these years,
attached to memories of civilisations duking it out over resources, charging into each other’s towns
and setting fire to everything. What you might not remember is the awful AI and the units who
struggle to even walk around things. Don’t worry, the Definitive Edition will remind you of that, and
of why Age of Empires was overshadowed by its much-improved sequel.
We’ve had enough remasters now so that it’s pretty clear what people want from them: the game we
remember, rose-tinted glasses included. We want our memories of the game, not the messy reality. When
it comes to the sights and battlefields of the ancient world, at least, developer Forgotten Empires
has given us exactly that.
The Definitive Edition’s visual upgrade is a significant one, though you might not notice how
significant it is until you fire up the classic mode to see what it looked back in 1997. It’s an
overhaul rather than just a bit of HD polish, full of new art and animation, but it’s all in keeping
with the original style. And it goes beyond aesthetics; the game’s simply cleaner and easier to
parse. The result is that it certainly doesn’t look 20 years old, but neither does it look completely
new.
System Requirements
CPU: 1.8 Ghz+ Dual Core or greater i5 or AMD equivalent. OS: Windows 10. VIDEO CARD: Intel HD 4000 or better (16 or more Execution Units), nVidia GPU scoring 500 or more on
Passmark G3D Mark; AMD GPU scoring 500 or more on Passmark G3D Mark.
MINIMUM : OS Windows 10 Architecture: x64 Keyboard: Integrated Keyboard Mouse: Integrated Mouse DirectX: Version 11 Memory: 4 GB Video Memory: 1 GB Processor: 1.8 Ghz+ Dual Core or greater i5 or AMD equivalent Graphics: Intel HD 4000 or better (16 or more Execution Units), nVidia GPU scoring 500 or more on
Passmark G3D Mark; AMD GPU scoring 500 or more on Passmark G3D Mark
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Age of Empires Definitive Edition: Faithful to a fault::
I’m a massive fan of the Age of Empires series. So, when Microsoft announced it was working on a
Definitive Edition for the original Age of Empires, well, I was over the moon. There’s a problem,
though, when it comes to remembering older games: sometimes they’re confused with later entries in
the series.
And, boy, did I learn that the hard way with Age of Empires Definitive Edition. This particular
Definitive Edition showed me that I really loved Age of Empires II: Age of Kings (and beyond) a whole
lot more than the original game. It’s not that the original Age of Empires game is bad; far from it.
It’s just that Age of Empires II took the solid foundation of that original offering and made it into
a superior strategy series.
When I first fired-up Definitive Edition, I scoffed at the idea of playing a tutorial. After all,
I’ve played scores of hours of Age of Empires across games, got pretty damn good at Command & Conquer
Generals, and played way too many hours of the Company of Heroes games. This RTS veteran wasn’t about
to pop on the training wheels. Except I soon found myself playing the tutorial after being utterly
humiliated multiple times on the first mission of the ‘Glory of Greece’ campaign.
I’d always believed that my turtling tendencies came from the original Age of Empires. I was the kind
of player who preferred to build up a base and get all the relevant upgrades, then think about
building an army and taking the fight to the enemy. After being humbled in this opening Age of
Empires mission (which has been strangely renamed from Land Grab to Claiming Territory), I have no
idea where my love of turtling came from. It certainly didn’t come from Age of Empires if that was my
first experience.
For those unaware, the first ‘real’ mission in Age of Empires tasks you with building five farms and
destroying the farms of one of the nearby empires. The trick is that amounts to basically needing to
wipe out a nearby fledgling empire. Easy enough, right? The catch not mentioned in that seemingly
easy setup is you’ll be attacked in the opening minutes and your forces significantly dwindled. Fair
enough. I shouldn’t have started my base there. In subsequent play-throughs, I went looking for a
better place to call home. Every time I did that, I was aggressively harassed by the empire I was
supposed to be destroying (and occasionally by a lesser-foe I stumbled upon).
It doesn’t help that the unit pathfinding is so faithfully recreated to the point that it’s abysmally
reminiscent of the original game. That’s the kind of feature you don’t need to replicate in a
remaster. This dodgy pathfinding can prove to be incredibly frustrating when trying to preserve
military units, or when trying to protect your squishy villagers. The last time I attempted the
mission before retreating, dignity most definitely not intact, to the safety of the tutorial
campaign, I took the fight to the Pelasgian empire out of the gate.
If you look online, this is a cheese tactic that works well in the original game, especially if you
make a beeline to their barracks and flatten it first. The thing is, this otherwise faithful remaster
(warts and all) cheats at this point. Despite not being in an age that should let the Pelasgian’s
construct them, they have scout towers scattered around protecting their buildings of interest, and
the farms. No cheese for you, sir.
I was even surprised during some of the later tutorial missions at how aggressive the enemies were
with relentlessly attacking me. It proved to be a satisfying challenge until, for some unknown
reason, this particular enemy team seemingly gave up the ghost, or ran out of resources, and stopped
building military units. On top of this, I’d clearly misremembered certain Age of Empires II features
as being part of the original game.
For instance, I searched for a frantic few minutes in the hopes of finding a town bell that would
call all of my squishy villagers back to the safety of the town square. Then I recalled that this was
a feature introduced in Age of Empires II. And let me tell you, the dead bodies of your villagers
(and, to be fair, every killed thing) really seem to hang around as a stark reminder of what you’ve
lost in Age of Empires Definitive Edition. It’s strange that remaster developer Forgotten Empires
chose to include the idle-villager button from Age of Empires II, but not the town bell.
I’ve always liked the idea of RTS games more than I’ve been particularly proficient at them (with a
handful of exceptions), but Age of Empires Definitive Edition is a truly humbling experience. I can’t
skip to another mission in the Glory of Greece campaign until I finish the first one, so I’m stuck
grinding that opening mission in the hopes that I can unlock subsequent ones. My other choice is to
eat humble pie and deny the existence of the Greek campaign, so I can move on to one of the others.
Really, though, I’m counting down the days until Microsoft has more to say about Age of Empires II
Definitive Edition.
review
Initial release date: 20 February 2018 Developer: Forgotten Empires Publisher: Microsoft Studios Series: Age of Empires Platform: Microsoft Windows
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